A q-player impartial avoidance game for generating finite groups

Abstract We study a q-player variation of the impartial avoidance game introduced by Anderson and Harary, where q is a prime. The game is played by the q players taking turns selecting previously-unselected elements of a finite group. The losing player is the one who selects an elemen...

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Main Authors: Benesh, Bret J, Gaetz, Marisa R
Other Authors: Massachusetts Institute of Technology. Department of Mathematics
Format: Article
Language:English
Published: Springer Berlin Heidelberg 2021
Online Access:https://hdl.handle.net/1721.1/131441
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author Benesh, Bret J
Gaetz, Marisa R
author2 Massachusetts Institute of Technology. Department of Mathematics
author_facet Massachusetts Institute of Technology. Department of Mathematics
Benesh, Bret J
Gaetz, Marisa R
author_sort Benesh, Bret J
collection MIT
description Abstract We study a q-player variation of the impartial avoidance game introduced by Anderson and Harary, where q is a prime. The game is played by the q players taking turns selecting previously-unselected elements of a finite group. The losing player is the one who selects an element that causes the set of jointly-selected elements to be a generating set for the group, with the previous player winning. We introduce a ranking system for the other players to prevent coalitions. We describe the winning strategy for these games on cyclic, nilpotent, dihedral, and dicyclic groups.
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spelling mit-1721.1/1314412023-02-17T18:55:32Z A q-player impartial avoidance game for generating finite groups Benesh, Bret J Gaetz, Marisa R Massachusetts Institute of Technology. Department of Mathematics Abstract We study a q-player variation of the impartial avoidance game introduced by Anderson and Harary, where q is a prime. The game is played by the q players taking turns selecting previously-unselected elements of a finite group. The losing player is the one who selects an element that causes the set of jointly-selected elements to be a generating set for the group, with the previous player winning. We introduce a ranking system for the other players to prevent coalitions. We describe the winning strategy for these games on cyclic, nilpotent, dihedral, and dicyclic groups. 2021-09-20T17:17:05Z 2021-09-20T17:17:05Z 2018-05-10 2020-09-24T20:45:47Z Article http://purl.org/eprint/type/JournalArticle https://hdl.handle.net/1721.1/131441 en https://doi.org/10.1007/s00182-018-0624-z Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. Springer-Verlag GmbH Germany, part of Springer Nature application/pdf Springer Berlin Heidelberg Springer Berlin Heidelberg
spellingShingle Benesh, Bret J
Gaetz, Marisa R
A q-player impartial avoidance game for generating finite groups
title A q-player impartial avoidance game for generating finite groups
title_full A q-player impartial avoidance game for generating finite groups
title_fullStr A q-player impartial avoidance game for generating finite groups
title_full_unstemmed A q-player impartial avoidance game for generating finite groups
title_short A q-player impartial avoidance game for generating finite groups
title_sort q player impartial avoidance game for generating finite groups
url https://hdl.handle.net/1721.1/131441
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