GalVR: a novel collaboration interface using GVS
© 2017 Copyright held by the owner/author(s). GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface ao...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
ACM
2021
|
Online Access: | https://hdl.handle.net/1721.1/137074 |
_version_ | 1826189553466081280 |
---|---|
author | Sra, Misha Xu, Xuhai Maes, Pattie |
author_facet | Sra, Misha Xu, Xuhai Maes, Pattie |
author_sort | Sra, Misha |
collection | MIT |
description | © 2017 Copyright held by the owner/author(s). GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface aords a novel game design that exploits the dierences in first and third person perspectives, allowing VR and non-VR users to share a play experience. By introducing interdependence arising from dissimilar points of view, players can uniquely contribute to the shared experience based on their roles. We detail the design of our asymmetrical game, Dark Room and present some insights from a pilot study. Trust emerged as the dening factor for successful play. |
first_indexed | 2024-09-23T08:17:41Z |
format | Article |
id | mit-1721.1/137074 |
institution | Massachusetts Institute of Technology |
language | English |
last_indexed | 2024-09-23T08:17:41Z |
publishDate | 2021 |
publisher | ACM |
record_format | dspace |
spelling | mit-1721.1/1370742021-11-03T03:42:14Z GalVR: a novel collaboration interface using GVS Sra, Misha Xu, Xuhai Maes, Pattie © 2017 Copyright held by the owner/author(s). GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface aords a novel game design that exploits the dierences in first and third person perspectives, allowing VR and non-VR users to share a play experience. By introducing interdependence arising from dissimilar points of view, players can uniquely contribute to the shared experience based on their roles. We detail the design of our asymmetrical game, Dark Room and present some insights from a pilot study. Trust emerged as the dening factor for successful play. 2021-11-02T13:33:21Z 2021-11-02T13:33:21Z 2017-11-08 2019-07-24T15:55:08Z Article http://purl.org/eprint/type/ConferencePaper https://hdl.handle.net/1721.1/137074 Sra, Misha, Xu, Xuhai and Maes, Pattie. 2017. "GalVR: a novel collaboration interface using GVS." en 10.1145/3139131.3141219 Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/ application/pdf ACM MIT web domain |
spellingShingle | Sra, Misha Xu, Xuhai Maes, Pattie GalVR: a novel collaboration interface using GVS |
title | GalVR: a novel collaboration interface using GVS |
title_full | GalVR: a novel collaboration interface using GVS |
title_fullStr | GalVR: a novel collaboration interface using GVS |
title_full_unstemmed | GalVR: a novel collaboration interface using GVS |
title_short | GalVR: a novel collaboration interface using GVS |
title_sort | galvr a novel collaboration interface using gvs |
url | https://hdl.handle.net/1721.1/137074 |
work_keys_str_mv | AT sramisha galvranovelcollaborationinterfaceusinggvs AT xuxuhai galvranovelcollaborationinterfaceusinggvs AT maespattie galvranovelcollaborationinterfaceusinggvs |