GalVR: a novel collaboration interface using GVS

© 2017 Copyright held by the owner/author(s). GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface ao...

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Main Authors: Sra, Misha, Xu, Xuhai, Maes, Pattie
Format: Article
Language:English
Published: ACM 2021
Online Access:https://hdl.handle.net/1721.1/137074
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author Sra, Misha
Xu, Xuhai
Maes, Pattie
author_facet Sra, Misha
Xu, Xuhai
Maes, Pattie
author_sort Sra, Misha
collection MIT
description © 2017 Copyright held by the owner/author(s). GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface aords a novel game design that exploits the dierences in first and third person perspectives, allowing VR and non-VR users to share a play experience. By introducing interdependence arising from dissimilar points of view, players can uniquely contribute to the shared experience based on their roles. We detail the design of our asymmetrical game, Dark Room and present some insights from a pilot study. Trust emerged as the dening factor for successful play.
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spelling mit-1721.1/1370742021-11-03T03:42:14Z GalVR: a novel collaboration interface using GVS Sra, Misha Xu, Xuhai Maes, Pattie © 2017 Copyright held by the owner/author(s). GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface aords a novel game design that exploits the dierences in first and third person perspectives, allowing VR and non-VR users to share a play experience. By introducing interdependence arising from dissimilar points of view, players can uniquely contribute to the shared experience based on their roles. We detail the design of our asymmetrical game, Dark Room and present some insights from a pilot study. Trust emerged as the dening factor for successful play. 2021-11-02T13:33:21Z 2021-11-02T13:33:21Z 2017-11-08 2019-07-24T15:55:08Z Article http://purl.org/eprint/type/ConferencePaper https://hdl.handle.net/1721.1/137074 Sra, Misha, Xu, Xuhai and Maes, Pattie. 2017. "GalVR: a novel collaboration interface using GVS." en 10.1145/3139131.3141219 Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/ application/pdf ACM MIT web domain
spellingShingle Sra, Misha
Xu, Xuhai
Maes, Pattie
GalVR: a novel collaboration interface using GVS
title GalVR: a novel collaboration interface using GVS
title_full GalVR: a novel collaboration interface using GVS
title_fullStr GalVR: a novel collaboration interface using GVS
title_full_unstemmed GalVR: a novel collaboration interface using GVS
title_short GalVR: a novel collaboration interface using GVS
title_sort galvr a novel collaboration interface using gvs
url https://hdl.handle.net/1721.1/137074
work_keys_str_mv AT sramisha galvranovelcollaborationinterfaceusinggvs
AT xuxuhai galvranovelcollaborationinterfaceusinggvs
AT maespattie galvranovelcollaborationinterfaceusinggvs