Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles
Oriented Subway Shuffle is a game played on a directed graph with colored edges and colored tokens present on some vertices. A move consists of moving a token across an edge of the matching color to an unoccupied vertex and reversing the orientation of that edge. The goal is to move a token across a...
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Format: | Thesis |
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Massachusetts Institute of Technology
2022
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Online Access: | https://hdl.handle.net/1721.1/139145 |
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author | Brunner, Josh |
author2 | Demaine, Erik |
author_facet | Demaine, Erik Brunner, Josh |
author_sort | Brunner, Josh |
collection | MIT |
description | Oriented Subway Shuffle is a game played on a directed graph with colored edges and colored tokens present on some vertices. A move consists of moving a token across an edge of the matching color to an unoccupied vertex and reversing the orientation of that edge. The goal is to move a token across a target edge. We show that it is PSPACE-complete to determine whether a particular target edge can be moved across through a sequence of Oriented Subway Shuffle moves. We show how this can be interpreted in the context of the motion-planning-through-gadgets framework, thus showing PSPACE-completeness of certain motion planning problems. In contrast, we show that polynomial time suffices to determine whether a particular token can ever move.
This hardness result is motivated by three applications of proving other puzzles hard. A fairly straightforward reduction shows that the puzzle game Rush Hour is PSPACE-complete when all of the cars are 1 × 1 and there are fixed immovable cars. We show that two classes of cooperative Chess puzzles, helpmates and retrograde Chess, are also PSPACE-complete by reductions from Oriented Subway Shuffle. |
first_indexed | 2024-09-23T12:30:40Z |
format | Thesis |
id | mit-1721.1/139145 |
institution | Massachusetts Institute of Technology |
last_indexed | 2024-09-23T12:30:40Z |
publishDate | 2022 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/1391452022-01-15T03:33:37Z Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles Brunner, Josh Demaine, Erik Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science Oriented Subway Shuffle is a game played on a directed graph with colored edges and colored tokens present on some vertices. A move consists of moving a token across an edge of the matching color to an unoccupied vertex and reversing the orientation of that edge. The goal is to move a token across a target edge. We show that it is PSPACE-complete to determine whether a particular target edge can be moved across through a sequence of Oriented Subway Shuffle moves. We show how this can be interpreted in the context of the motion-planning-through-gadgets framework, thus showing PSPACE-completeness of certain motion planning problems. In contrast, we show that polynomial time suffices to determine whether a particular token can ever move. This hardness result is motivated by three applications of proving other puzzles hard. A fairly straightforward reduction shows that the puzzle game Rush Hour is PSPACE-complete when all of the cars are 1 × 1 and there are fixed immovable cars. We show that two classes of cooperative Chess puzzles, helpmates and retrograde Chess, are also PSPACE-complete by reductions from Oriented Subway Shuffle. M.Eng. 2022-01-14T14:52:37Z 2022-01-14T14:52:37Z 2021-06 2021-06-17T20:12:57.020Z Thesis https://hdl.handle.net/1721.1/139145 In Copyright - Educational Use Permitted Copyright MIT http://rightsstatements.org/page/InC-EDU/1.0/ application/pdf Massachusetts Institute of Technology |
spellingShingle | Brunner, Josh Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles |
title | Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles |
title_full | Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles |
title_fullStr | Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles |
title_full_unstemmed | Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles |
title_short | Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles |
title_sort | subway shuffle 1 1 rush hour and cooperative chess puzzles computational complexity of puzzles |
url | https://hdl.handle.net/1721.1/139145 |
work_keys_str_mv | AT brunnerjosh subwayshuffle11rushhourandcooperativechesspuzzlescomputationalcomplexityofpuzzles |