Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles

Oriented Subway Shuffle is a game played on a directed graph with colored edges and colored tokens present on some vertices. A move consists of moving a token across an edge of the matching color to an unoccupied vertex and reversing the orientation of that edge. The goal is to move a token across a...

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Main Author: Brunner, Josh
Other Authors: Demaine, Erik
Format: Thesis
Published: Massachusetts Institute of Technology 2022
Online Access:https://hdl.handle.net/1721.1/139145
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author Brunner, Josh
author2 Demaine, Erik
author_facet Demaine, Erik
Brunner, Josh
author_sort Brunner, Josh
collection MIT
description Oriented Subway Shuffle is a game played on a directed graph with colored edges and colored tokens present on some vertices. A move consists of moving a token across an edge of the matching color to an unoccupied vertex and reversing the orientation of that edge. The goal is to move a token across a target edge. We show that it is PSPACE-complete to determine whether a particular target edge can be moved across through a sequence of Oriented Subway Shuffle moves. We show how this can be interpreted in the context of the motion-planning-through-gadgets framework, thus showing PSPACE-completeness of certain motion planning problems. In contrast, we show that polynomial time suffices to determine whether a particular token can ever move. This hardness result is motivated by three applications of proving other puzzles hard. A fairly straightforward reduction shows that the puzzle game Rush Hour is PSPACE-complete when all of the cars are 1 × 1 and there are fixed immovable cars. We show that two classes of cooperative Chess puzzles, helpmates and retrograde Chess, are also PSPACE-complete by reductions from Oriented Subway Shuffle.
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spelling mit-1721.1/1391452022-01-15T03:33:37Z Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles Brunner, Josh Demaine, Erik Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science Oriented Subway Shuffle is a game played on a directed graph with colored edges and colored tokens present on some vertices. A move consists of moving a token across an edge of the matching color to an unoccupied vertex and reversing the orientation of that edge. The goal is to move a token across a target edge. We show that it is PSPACE-complete to determine whether a particular target edge can be moved across through a sequence of Oriented Subway Shuffle moves. We show how this can be interpreted in the context of the motion-planning-through-gadgets framework, thus showing PSPACE-completeness of certain motion planning problems. In contrast, we show that polynomial time suffices to determine whether a particular token can ever move. This hardness result is motivated by three applications of proving other puzzles hard. A fairly straightforward reduction shows that the puzzle game Rush Hour is PSPACE-complete when all of the cars are 1 × 1 and there are fixed immovable cars. We show that two classes of cooperative Chess puzzles, helpmates and retrograde Chess, are also PSPACE-complete by reductions from Oriented Subway Shuffle. M.Eng. 2022-01-14T14:52:37Z 2022-01-14T14:52:37Z 2021-06 2021-06-17T20:12:57.020Z Thesis https://hdl.handle.net/1721.1/139145 In Copyright - Educational Use Permitted Copyright MIT http://rightsstatements.org/page/InC-EDU/1.0/ application/pdf Massachusetts Institute of Technology
spellingShingle Brunner, Josh
Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles
title Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles
title_full Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles
title_fullStr Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles
title_full_unstemmed Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles
title_short Subway Shuffle, 1 × 1 Rush Hour, and Cooperative Chess Puzzles: Computational Complexity of Puzzles
title_sort subway shuffle 1 1 rush hour and cooperative chess puzzles computational complexity of puzzles
url https://hdl.handle.net/1721.1/139145
work_keys_str_mv AT brunnerjosh subwayshuffle11rushhourandcooperativechesspuzzlescomputationalcomplexityofpuzzles