An Integrated System for Interaction in Virtual Environments

Many of the systems for interaction currently being used in virtual environments are borrowed from 2D interfaces, such as mobile and desktop computing. These styles of interaction fail to take full advantage of the possibilities offered by immersive environments, and conceptually don’t make sense in...

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Bibliographic Details
Main Author: Simonson, Aubrey
Other Authors: Maes, Pattie
Format: Thesis
Published: Massachusetts Institute of Technology 2022
Online Access:https://hdl.handle.net/1721.1/142815
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author Simonson, Aubrey
author2 Maes, Pattie
author_facet Maes, Pattie
Simonson, Aubrey
author_sort Simonson, Aubrey
collection MIT
description Many of the systems for interaction currently being used in virtual environments are borrowed from 2D interfaces, such as mobile and desktop computing. These styles of interaction fail to take full advantage of the possibilities offered by immersive environments, and conceptually don’t make sense in 3D space. This thesis proposes and evaluates a pair of tools for interacting with virtual environments which are conceptually 3D, draw metaphors from physical reality, and fit together into an integrated system. The first of these tools, Bird, is a proposed solution for selection and manipulation tasks, and the second, Pockets, is a proposed solution for interacting with menus. Additionally, I propose a series of other tools and interaction techniques which follow the goal of designing from a fundamentally 3D rather than 2D position, and which integrate with Pockets and the Bird, but which were not implemented or tested during the course of this thesis.
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spelling mit-1721.1/1428152022-06-01T03:24:20Z An Integrated System for Interaction in Virtual Environments Simonson, Aubrey Maes, Pattie Program in Media Arts and Sciences (Massachusetts Institute of Technology) Many of the systems for interaction currently being used in virtual environments are borrowed from 2D interfaces, such as mobile and desktop computing. These styles of interaction fail to take full advantage of the possibilities offered by immersive environments, and conceptually don’t make sense in 3D space. This thesis proposes and evaluates a pair of tools for interacting with virtual environments which are conceptually 3D, draw metaphors from physical reality, and fit together into an integrated system. The first of these tools, Bird, is a proposed solution for selection and manipulation tasks, and the second, Pockets, is a proposed solution for interacting with menus. Additionally, I propose a series of other tools and interaction techniques which follow the goal of designing from a fundamentally 3D rather than 2D position, and which integrate with Pockets and the Bird, but which were not implemented or tested during the course of this thesis. S.M. 2022-05-31T13:30:01Z 2022-05-31T13:30:01Z 2021-09 2022-05-25T15:55:49.158Z Thesis https://hdl.handle.net/1721.1/142815 0000-0001-7778-5940 In Copyright - Educational Use Permitted Copyright MIT http://rightsstatements.org/page/InC-EDU/1.0/ application/pdf Massachusetts Institute of Technology
spellingShingle Simonson, Aubrey
An Integrated System for Interaction in Virtual Environments
title An Integrated System for Interaction in Virtual Environments
title_full An Integrated System for Interaction in Virtual Environments
title_fullStr An Integrated System for Interaction in Virtual Environments
title_full_unstemmed An Integrated System for Interaction in Virtual Environments
title_short An Integrated System for Interaction in Virtual Environments
title_sort integrated system for interaction in virtual environments
url https://hdl.handle.net/1721.1/142815
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