Entwine VR: A Toolkit for Creating Behavioral Experiments that Utilize Virtual Reality
As VR becomes more and more mainstream both in entertainment and enterprise industries, the interest in VR-focused behavioral research is continuously growing. VR offers a powerful platform that allows behavioral researchers to experiment with new environments in a way that is safe, accessible, and...
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Format: | Thesis |
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Massachusetts Institute of Technology
2022
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Online Access: | https://hdl.handle.net/1721.1/144783 |
_version_ | 1811087926128279552 |
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author | Alemu, Yodahe |
author2 | Maes, Pattie |
author_facet | Maes, Pattie Alemu, Yodahe |
author_sort | Alemu, Yodahe |
collection | MIT |
description | As VR becomes more and more mainstream both in entertainment and enterprise industries, the interest in VR-focused behavioral research is continuously growing. VR offers a powerful platform that allows behavioral researchers to experiment with new environments in a way that is safe, accessible, and able to be replicated. Although there are many tools that help researchers with designing and building their experiments, there is not an existing toolkit or space that allows researchers to simultaneously collaborate and replicate behavioral VR experiments. Introducing the Entwine project - our proposed solution which serves to provide both tools and fully featured experiments to researchers to allow for quick development and collaboration in the behavioral VR research space. |
first_indexed | 2024-09-23T13:53:44Z |
format | Thesis |
id | mit-1721.1/144783 |
institution | Massachusetts Institute of Technology |
last_indexed | 2024-09-23T13:53:44Z |
publishDate | 2022 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/1447832022-08-30T03:25:47Z Entwine VR: A Toolkit for Creating Behavioral Experiments that Utilize Virtual Reality Alemu, Yodahe Maes, Pattie Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science As VR becomes more and more mainstream both in entertainment and enterprise industries, the interest in VR-focused behavioral research is continuously growing. VR offers a powerful platform that allows behavioral researchers to experiment with new environments in a way that is safe, accessible, and able to be replicated. Although there are many tools that help researchers with designing and building their experiments, there is not an existing toolkit or space that allows researchers to simultaneously collaborate and replicate behavioral VR experiments. Introducing the Entwine project - our proposed solution which serves to provide both tools and fully featured experiments to researchers to allow for quick development and collaboration in the behavioral VR research space. M.Eng. 2022-08-29T16:11:22Z 2022-08-29T16:11:22Z 2022-05 2022-05-27T16:18:40.003Z Thesis https://hdl.handle.net/1721.1/144783 In Copyright - Educational Use Permitted Copyright MIT http://rightsstatements.org/page/InC-EDU/1.0/ application/pdf Massachusetts Institute of Technology |
spellingShingle | Alemu, Yodahe Entwine VR: A Toolkit for Creating Behavioral Experiments that Utilize Virtual Reality |
title | Entwine VR: A Toolkit for Creating Behavioral Experiments that Utilize Virtual Reality |
title_full | Entwine VR: A Toolkit for Creating Behavioral Experiments that Utilize Virtual Reality |
title_fullStr | Entwine VR: A Toolkit for Creating Behavioral Experiments that Utilize Virtual Reality |
title_full_unstemmed | Entwine VR: A Toolkit for Creating Behavioral Experiments that Utilize Virtual Reality |
title_short | Entwine VR: A Toolkit for Creating Behavioral Experiments that Utilize Virtual Reality |
title_sort | entwine vr a toolkit for creating behavioral experiments that utilize virtual reality |
url | https://hdl.handle.net/1721.1/144783 |
work_keys_str_mv | AT alemuyodahe entwinevratoolkitforcreatingbehavioralexperimentsthatutilizevirtualreality |