Creation Through Destruction: Artifacts of Worldbuilding in Experiential Legacy Games

This work draws connections between physically, emotionally, and spiritually powerful media: storytelling, rituals, and games. All three utilize worldbuilding to have a profound impact on our lives and our games. By tracing their entangled evolution over time, it becomes clear that legacy games are...

Full description

Bibliographic Details
Main Author: Otto-Hawke, Jay Jaeger
Other Authors: Jakobsson, Mikael
Format: Thesis
Published: Massachusetts Institute of Technology 2022
Online Access:https://hdl.handle.net/1721.1/144826
_version_ 1826191825569841152
author Otto-Hawke, Jay Jaeger
author2 Jakobsson, Mikael
author_facet Jakobsson, Mikael
Otto-Hawke, Jay Jaeger
author_sort Otto-Hawke, Jay Jaeger
collection MIT
description This work draws connections between physically, emotionally, and spiritually powerful media: storytelling, rituals, and games. All three utilize worldbuilding to have a profound impact on our lives and our games. By tracing their entangled evolution over time, it becomes clear that legacy games are one of their more recent forms. Legacy games employ many of the mechanisms of liberation and transformation rituals, setting them apart from similar genres. Legacy games began with a forward-looking goal to subvert the assumptions of traditional games, but many of the recent games labeled “legacy” have strayed from this original ethos. This work returns to the vanguard “legacy game” definition and employs iterative design research to push the boundaries of the game design space. To create meaningful, playful social interactions, the game iterations explore the power of various practices in their mechanics: fire, funeral rites, ancestral connections, generational knowledge, community-building, and more. The unique mechanism of “creation through destruction” emerged as the central tenet of memorable, meaningful legacy games.
first_indexed 2024-09-23T09:01:53Z
format Thesis
id mit-1721.1/144826
institution Massachusetts Institute of Technology
last_indexed 2024-09-23T09:01:53Z
publishDate 2022
publisher Massachusetts Institute of Technology
record_format dspace
spelling mit-1721.1/1448262022-08-30T03:59:28Z Creation Through Destruction: Artifacts of Worldbuilding in Experiential Legacy Games Otto-Hawke, Jay Jaeger Jakobsson, Mikael Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing This work draws connections between physically, emotionally, and spiritually powerful media: storytelling, rituals, and games. All three utilize worldbuilding to have a profound impact on our lives and our games. By tracing their entangled evolution over time, it becomes clear that legacy games are one of their more recent forms. Legacy games employ many of the mechanisms of liberation and transformation rituals, setting them apart from similar genres. Legacy games began with a forward-looking goal to subvert the assumptions of traditional games, but many of the recent games labeled “legacy” have strayed from this original ethos. This work returns to the vanguard “legacy game” definition and employs iterative design research to push the boundaries of the game design space. To create meaningful, playful social interactions, the game iterations explore the power of various practices in their mechanics: fire, funeral rites, ancestral connections, generational knowledge, community-building, and more. The unique mechanism of “creation through destruction” emerged as the central tenet of memorable, meaningful legacy games. S.M. 2022-08-29T16:14:21Z 2022-08-29T16:14:21Z 2022-05 2022-05-25T13:53:09.689Z Thesis https://hdl.handle.net/1721.1/144826 In Copyright - Educational Use Permitted Copyright retained by author(s) https://rightsstatements.org/page/InC-EDU/1.0/ application/pdf Massachusetts Institute of Technology
spellingShingle Otto-Hawke, Jay Jaeger
Creation Through Destruction: Artifacts of Worldbuilding in Experiential Legacy Games
title Creation Through Destruction: Artifacts of Worldbuilding in Experiential Legacy Games
title_full Creation Through Destruction: Artifacts of Worldbuilding in Experiential Legacy Games
title_fullStr Creation Through Destruction: Artifacts of Worldbuilding in Experiential Legacy Games
title_full_unstemmed Creation Through Destruction: Artifacts of Worldbuilding in Experiential Legacy Games
title_short Creation Through Destruction: Artifacts of Worldbuilding in Experiential Legacy Games
title_sort creation through destruction artifacts of worldbuilding in experiential legacy games
url https://hdl.handle.net/1721.1/144826
work_keys_str_mv AT ottohawkejayjaeger creationthroughdestructionartifactsofworldbuildinginexperientiallegacygames