Procedural Game Level Design to Trigger Spatial Exploration
Main Authors: | Acevedo, Pedro, Choi, Minsoo, Liu, Huimin, Kao, Dominic, Mousas, Christos |
---|---|
Other Authors: | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory |
Format: | Article |
Language: | English |
Published: |
ACM|FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games
2023
|
Online Access: | https://hdl.handle.net/1721.1/147657 |
Similar Items
-
Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games
by: Joshi, Amogh, et al.
Published: (2023) -
Exploring the Effects of Dynamic Avatar on Performance and Engagement in Educational Games
by: Kao, Dominic, et al.
Published: (2017) -
Design procedures : level 4 /
by: 339436 Zunde, J. M.
Published: (1982) -
Interactive Procedural Design Exploration for Modular Structures
by: Rao, John Huanshuo
Published: (2022) -
Design and performance of the Level 1 Calorimeter Trigger for the BABAR detector
by: Dauncey, P, et al.
Published: (2001)