CMS.998 / CMS.600 Videogame Theory and Analysis, Fall 2006

This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated...

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Main Author: Robison, Alice
Other Authors: Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Format: Learning Object
Language:en-US
Published: 2023
Subjects:
Online Access:https://hdl.handle.net/1721.1/148814
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author Robison, Alice
author2 Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
author_facet Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Robison, Alice
author_sort Robison, Alice
collection MIT
description This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.
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spelling mit-1721.1/1488142025-02-20T22:09:15Z CMS.998 / CMS.600 Videogame Theory and Analysis, Fall 2006 Videogame Theory and Analysis Robison, Alice Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing online game gaming computer games MMOG simulation massively multiplayer online game critical theory cultural studies critical analysis gender game culture media video game 090102 Mass Communication/Media Studies This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor. 2023-03-28T14:15:42Z 2023-03-28T14:15:42Z 2006-12 2023-03-28T14:15:48Z Learning Object CMS.998-Fall2006 CMS.998 CMS.600 IMSCP-MD5-7c5a86e129e8dda63deb048ce5d958d1 https://hdl.handle.net/1721.1/148814 en-US This site (c) Massachusetts Institute of Technology 2023. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. Attribution-NonCommercial-ShareAlike 3.0 Unported http://creativecommons.org/licenses/by-nc-sa/3.0/ text/plain text/html image/jpeg image/jpeg text/html application/pdf application/pdf application/pdf application/pdf text/html application/pdf text/html text/html text/html application/pdf application/pdf text/html application/pdf text/html application/pdf text/html application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream application/octet-stream text/css text/css text/css text/css text/css text/css text/css text/css text/css text/css text/css text/css text/css text/css text/css text/css text/html image/png image/png image/png image/png image/gif image/png image/png image/png image/jpeg image/gif image/png image/png image/png image/gif image/png image/png image/png image/png image/png image/png image/gif image/png image/png image/gif image/gif image/png image/png image/png image/png image/png image/png image/png image/png image/png image/gif image/jpeg image/gif image/png image/jpeg image/png image/png image/png image/png image/png image/png image/png image/png image/png image/gif image/png image/png image/jpeg image/gif image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/gif image/gif image/gif image/gif image/gif image/gif image/gif image/gif image/gif image/gif image/gif image/gif image/png image/gif application/octet-stream image/gif image/gif image/png image/gif image/gif image/gif image/png image/png application/octet-stream image/gif image/gif image/gif image/gif image/png image/gif image/gif application/octet-stream image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png image/png application/rdf+xml; charset=utf-8 text/html image/png image/png image/jpeg image/png image/png image/png image/png image/png text/html text/html Fall 2006
spellingShingle online game
gaming
computer games
MMOG
simulation
massively multiplayer online game
critical theory
cultural studies
critical analysis
gender
game culture
media
video game
090102
Mass Communication/Media Studies
Robison, Alice
CMS.998 / CMS.600 Videogame Theory and Analysis, Fall 2006
title CMS.998 / CMS.600 Videogame Theory and Analysis, Fall 2006
title_full CMS.998 / CMS.600 Videogame Theory and Analysis, Fall 2006
title_fullStr CMS.998 / CMS.600 Videogame Theory and Analysis, Fall 2006
title_full_unstemmed CMS.998 / CMS.600 Videogame Theory and Analysis, Fall 2006
title_short CMS.998 / CMS.600 Videogame Theory and Analysis, Fall 2006
title_sort cms 998 cms 600 videogame theory and analysis fall 2006
topic online game
gaming
computer games
MMOG
simulation
massively multiplayer online game
critical theory
cultural studies
critical analysis
gender
game culture
media
video game
090102
Mass Communication/Media Studies
url https://hdl.handle.net/1721.1/148814
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