Frustum Casting for Progressive, Interactive Rendering
Efficient visible surface determination algorithms have long been a fundamental goal of computer graphics. We discuss the well-known ray casting problem: given a geometric scene description, a synthetic camera, and a viewport which discretizes the camer
Main Authors: | , |
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Published: |
2023
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Online Access: | https://hdl.handle.net/1721.1/149867 |
_version_ | 1826212755944767488 |
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author | Teller, Seth Alex, John |
author_facet | Teller, Seth Alex, John |
author_sort | Teller, Seth |
collection | MIT |
description | Efficient visible surface determination algorithms have long been a fundamental goal of computer graphics. We discuss the well-known ray casting problem: given a geometric scene description, a synthetic camera, and a viewport which discretizes the camer |
first_indexed | 2024-09-23T15:37:41Z |
id | mit-1721.1/149867 |
institution | Massachusetts Institute of Technology |
last_indexed | 2024-09-23T15:37:41Z |
publishDate | 2023 |
record_format | dspace |
spelling | mit-1721.1/1498672023-03-30T03:13:26Z Frustum Casting for Progressive, Interactive Rendering Teller, Seth Alex, John Efficient visible surface determination algorithms have long been a fundamental goal of computer graphics. We discuss the well-known ray casting problem: given a geometric scene description, a synthetic camera, and a viewport which discretizes the camer 2023-03-29T15:30:14Z 2023-03-29T15:30:14Z 1998-01 https://hdl.handle.net/1721.1/149867 MIT-LCS-TR-740 application/pdf |
spellingShingle | Teller, Seth Alex, John Frustum Casting for Progressive, Interactive Rendering |
title | Frustum Casting for Progressive, Interactive Rendering |
title_full | Frustum Casting for Progressive, Interactive Rendering |
title_fullStr | Frustum Casting for Progressive, Interactive Rendering |
title_full_unstemmed | Frustum Casting for Progressive, Interactive Rendering |
title_short | Frustum Casting for Progressive, Interactive Rendering |
title_sort | frustum casting for progressive interactive rendering |
url | https://hdl.handle.net/1721.1/149867 |
work_keys_str_mv | AT tellerseth frustumcastingforprogressiveinteractiverendering AT alexjohn frustumcastingforprogressiveinteractiverendering |