Frustum Casting for Progressive, Interactive Rendering

Efficient visible surface determination algorithms have long been a fundamental goal of computer graphics. We discuss the well-known ray casting problem: given a geometric scene description, a synthetic camera, and a viewport which discretizes the camer

Bibliographic Details
Main Authors: Teller, Seth, Alex, John
Published: 2023
Online Access:https://hdl.handle.net/1721.1/149867
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author Teller, Seth
Alex, John
author_facet Teller, Seth
Alex, John
author_sort Teller, Seth
collection MIT
description Efficient visible surface determination algorithms have long been a fundamental goal of computer graphics. We discuss the well-known ray casting problem: given a geometric scene description, a synthetic camera, and a viewport which discretizes the camer
first_indexed 2024-09-23T15:37:41Z
id mit-1721.1/149867
institution Massachusetts Institute of Technology
last_indexed 2024-09-23T15:37:41Z
publishDate 2023
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spelling mit-1721.1/1498672023-03-30T03:13:26Z Frustum Casting for Progressive, Interactive Rendering Teller, Seth Alex, John Efficient visible surface determination algorithms have long been a fundamental goal of computer graphics. We discuss the well-known ray casting problem: given a geometric scene description, a synthetic camera, and a viewport which discretizes the camer 2023-03-29T15:30:14Z 2023-03-29T15:30:14Z 1998-01 https://hdl.handle.net/1721.1/149867 MIT-LCS-TR-740 application/pdf
spellingShingle Teller, Seth
Alex, John
Frustum Casting for Progressive, Interactive Rendering
title Frustum Casting for Progressive, Interactive Rendering
title_full Frustum Casting for Progressive, Interactive Rendering
title_fullStr Frustum Casting for Progressive, Interactive Rendering
title_full_unstemmed Frustum Casting for Progressive, Interactive Rendering
title_short Frustum Casting for Progressive, Interactive Rendering
title_sort frustum casting for progressive interactive rendering
url https://hdl.handle.net/1721.1/149867
work_keys_str_mv AT tellerseth frustumcastingforprogressiveinteractiverendering
AT alexjohn frustumcastingforprogressiveinteractiverendering