Frustum Casting for Progressive, Interactive Rendering

Efficient visible surface determination algorithms have long been a fundamental goal of computer graphics. We discuss the well-known ray casting problem: given a geometric scene description, a synthetic camera, and a viewport which discretizes the camer

Bibliographic Details
Main Authors: Teller, Seth, Alex, John
Published: 2023
Online Access:https://hdl.handle.net/1721.1/149867

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