Unsimulability, Universality, and Undecidability in the Gizmo Framework

The gizmo framework is a recent development of the gadget framework used for proving computational complexity results of videogames and other motion planning problems. This thesis explores three aspects of the gizmo framework: unsimulability (the inability of one gizmo to simulate another gizmo), un...

Full description

Bibliographic Details
Main Author: Ani, Joshua
Other Authors: Demaine, Erik D.
Format: Thesis
Published: Massachusetts Institute of Technology 2023
Online Access:https://hdl.handle.net/1721.1/150149
Description
Summary:The gizmo framework is a recent development of the gadget framework used for proving computational complexity results of videogames and other motion planning problems. This thesis explores three aspects of the gizmo framework: unsimulability (the inability of one gizmo to simulate another gizmo), universality (the ability of a gizmo to simulate all gizmos in its simulability class), and undecidability (the inability to decide whether a maze made of a gizmo is solvable). We give a proof that the 1- toggle cannot simulate the 2-toggle, as it contains important techniques. We explore a class of gizmos called dicrumbler variants, and give partial results for which ones simulate which others. We give universal gizmos for simulability classes Reg and DAG, and explore the concept of finding all the gizmos that simulate a particular gizmo, with partial results given for the dicrumbler. We show that reachability for a gizmo representing a counter in a counter machine is undecidable, and show several gizmo simulations. We give a proof that generalized New Super Mario Bros. is undecidable using one of the undecidable gizmos.