CMS.600 / CMS.998 Videogame Theory and Analysis, Fall 2007

This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they functio...

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Main Author: Robison, Alice
Other Authors: Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Format: Learning Object
Language:en-US
Published: 2023
Subjects:
Online Access:https://hdl.handle.net/1721.1/152342
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author Robison, Alice
author2 Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
author_facet Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Robison, Alice
author_sort Robison, Alice
collection MIT
description This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor.
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spelling mit-1721.1/1523422025-02-20T22:03:47Z CMS.600 / CMS.998 Videogame Theory and Analysis, Fall 2007 Videogame Theory and Analysis Robison, Alice Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing online game gaming computer games MMOG simulation massively multiplayer online game critical theory cultural studies critical analysis gender game culture media video game student work race storytelling 360113 Computer Games and Programming Skills 090102 Mass Communication/Media Studies This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor. 2023-10-03T17:47:56Z 2023-10-03T17:47:56Z 2007-12 2023-10-03T17:48:09Z Learning Object CMS.600-Fall2007 CMS.600 CMS.998 IMSCP-MD5-e6c0017794a6af984e118d37dcfce28d https://hdl.handle.net/1721.1/152342 en-US This site (c) Massachusetts Institute of Technology 2023. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. 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spellingShingle online game
gaming
computer games
MMOG
simulation
massively multiplayer online game
critical theory
cultural studies
critical analysis
gender
game culture
media
video game
student work
race
storytelling
360113
Computer Games and Programming Skills
090102
Mass Communication/Media Studies
Robison, Alice
CMS.600 / CMS.998 Videogame Theory and Analysis, Fall 2007
title CMS.600 / CMS.998 Videogame Theory and Analysis, Fall 2007
title_full CMS.600 / CMS.998 Videogame Theory and Analysis, Fall 2007
title_fullStr CMS.600 / CMS.998 Videogame Theory and Analysis, Fall 2007
title_full_unstemmed CMS.600 / CMS.998 Videogame Theory and Analysis, Fall 2007
title_short CMS.600 / CMS.998 Videogame Theory and Analysis, Fall 2007
title_sort cms 600 cms 998 videogame theory and analysis fall 2007
topic online game
gaming
computer games
MMOG
simulation
massively multiplayer online game
critical theory
cultural studies
critical analysis
gender
game culture
media
video game
student work
race
storytelling
360113
Computer Games and Programming Skills
090102
Mass Communication/Media Studies
url https://hdl.handle.net/1721.1/152342
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