Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design
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Format: | Article |
Language: | English |
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ACM|Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
2023
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Online Access: | https://hdl.handle.net/1721.1/152623 |
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author | Kuang, Quincy Shen, Feifei Fang, Cathy Mengying Dong, Annie |
author2 | Massachusetts Institute of Technology. Media Laboratory |
author_facet | Massachusetts Institute of Technology. Media Laboratory Kuang, Quincy Shen, Feifei Fang, Cathy Mengying Dong, Annie |
author_sort | Kuang, Quincy |
collection | MIT |
first_indexed | 2024-09-23T15:24:31Z |
format | Article |
id | mit-1721.1/152623 |
institution | Massachusetts Institute of Technology |
language | English |
last_indexed | 2024-09-23T15:24:31Z |
publishDate | 2023 |
publisher | ACM|Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
record_format | dspace |
spelling | mit-1721.1/1526232024-01-05T16:08:12Z Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design Kuang, Quincy Shen, Feifei Fang, Cathy Mengying Dong, Annie Massachusetts Institute of Technology. Media Laboratory 2023-11-02T12:20:53Z 2023-11-02T12:20:53Z 2023-10-06 2023-11-01T07:46:55Z Article http://purl.org/eprint/type/ConferencePaper 979-8-4007-0029-3 https://hdl.handle.net/1721.1/152623 Kuang, Quincy, Shen, Feifei, Fang, Cathy Mengying and Dong, Annie. 2023. "Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design." PUBLISHER_POLICY en https://doi.org/10.1145/3573382.3616057 Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. The author(s) application/pdf ACM|Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play Association for Computing Machinery |
spellingShingle | Kuang, Quincy Shen, Feifei Fang, Cathy Mengying Dong, Annie Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design |
title | Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design |
title_full | Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design |
title_fullStr | Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design |
title_full_unstemmed | Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design |
title_short | Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design |
title_sort | memeopoly an ai powered physical board game interface for tangible play and learning art and design |
url | https://hdl.handle.net/1721.1/152623 |
work_keys_str_mv | AT kuangquincy memeopolyanaipoweredphysicalboardgameinterfacefortangibleplayandlearningartanddesign AT shenfeifei memeopolyanaipoweredphysicalboardgameinterfacefortangibleplayandlearningartanddesign AT fangcathymengying memeopolyanaipoweredphysicalboardgameinterfacefortangibleplayandlearningartanddesign AT dongannie memeopolyanaipoweredphysicalboardgameinterfacefortangibleplayandlearningartanddesign |