E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay
The 36th Annual ACM Symposium on User Interface Software and Technology (UIST ’23 Adjunct), October 29–November 01, 2023.
Main Authors: | , , |
---|---|
Other Authors: | |
Format: | Article |
Language: | English |
Published: |
ACM|The 36th Annual ACM Symposium on User Interface Software and Technology
2023
|
Online Access: | https://hdl.handle.net/1721.1/152904 |
_version_ | 1826213091188146176 |
---|---|
author | De Vidal Flores, Eduard Yildirim, Caglar Harrell, D. Fox |
author2 | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory |
author_facet | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory De Vidal Flores, Eduard Yildirim, Caglar Harrell, D. Fox |
author_sort | De Vidal Flores, Eduard |
collection | MIT |
description | The 36th Annual ACM Symposium on User Interface Software and Technology (UIST ’23 Adjunct), October 29–November 01, 2023. |
first_indexed | 2024-09-23T15:43:11Z |
format | Article |
id | mit-1721.1/152904 |
institution | Massachusetts Institute of Technology |
language | English |
last_indexed | 2024-09-23T15:43:11Z |
publishDate | 2023 |
publisher | ACM|The 36th Annual ACM Symposium on User Interface Software and Technology |
record_format | dspace |
spelling | mit-1721.1/1529042024-01-04T21:01:58Z E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay De Vidal Flores, Eduard Yildirim, Caglar Harrell, D. Fox Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing The 36th Annual ACM Symposium on User Interface Software and Technology (UIST ’23 Adjunct), October 29–November 01, 2023. Physiological measurement of player experience (PX) during gameplay has been of increasing interest within game research circles. A commonly-used non-invasive wearable device for physiological measurement is the Empatica E4 wristband, which offers multiple physiological metrics, ranging from electrodermal activity to heart rate. That said, the E4’s integration with popular game engines such as Unity 3D presents certain challenges due to non-obvious critical bugs in the library and limited documentation applicability within the Unity context. In this paper, we present an open-source Unity plug-in designed to mitigate the challenges associated with integrating the E4 into Unity projects: E4UnityIntegration-MIT. The plug-in exposes the E4’s API for interfacing with Unity C# scripts, thereby enabling realtime data collection and monitoring. E4UnityIntegration-MIT also provides the affordance of saving the E4 data into an external file for data analysis purposes. 2023-11-03T20:12:49Z 2023-11-03T20:12:49Z 2023-10-29 2023-11-01T07:50:17Z Article http://purl.org/eprint/type/ConferencePaper 979-8-4007-0096-5 https://hdl.handle.net/1721.1/152904 De Vidal Flores, Eduard, Yildirim, Caglar and Harrell, D. Fox. 2023. "E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay." PUBLISHER_POLICY en https://doi.org/10.1145/3586182.3616627 Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. The author(s) application/pdf ACM|The 36th Annual ACM Symposium on User Interface Software and Technology Association for Computing Machinery |
spellingShingle | De Vidal Flores, Eduard Yildirim, Caglar Harrell, D. Fox E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay |
title | E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay |
title_full | E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay |
title_fullStr | E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay |
title_full_unstemmed | E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay |
title_short | E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay |
title_sort | e4unityintegration mit an open source unity plug in for collecting physiological data using empatica e4 during gameplay |
url | https://hdl.handle.net/1721.1/152904 |
work_keys_str_mv | AT devidalfloreseduard e4unityintegrationmitanopensourceunitypluginforcollectingphysiologicaldatausingempaticae4duringgameplay AT yildirimcaglar e4unityintegrationmitanopensourceunitypluginforcollectingphysiologicaldatausingempaticae4duringgameplay AT harrelldfox e4unityintegrationmitanopensourceunitypluginforcollectingphysiologicaldatausingempaticae4duringgameplay |