Closer and Closer Worlds: Using LLMs to Surface Personal Stories in World-building Conversation Games
This demonstration presents Closer Worlds, a 2-player digital game designed to facilitate intimate conversation through the magic of collaborative world-building. Players take turns responding to context-aware introspective questions generated by AI (GPT-4) and collaboratively generate images (DALL-...
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Format: | Article |
Language: | English |
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ACM|Designing Interactive Systems Conference
2024
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Online Access: | https://hdl.handle.net/1721.1/155931 |
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author | Lee, Cassandra Mindel, Jessica |
author2 | Massachusetts Institute of Technology. Media Laboratory |
author_facet | Massachusetts Institute of Technology. Media Laboratory Lee, Cassandra Mindel, Jessica |
author_sort | Lee, Cassandra |
collection | MIT |
description | This demonstration presents Closer Worlds, a 2-player digital game designed to facilitate intimate conversation through the magic of collaborative world-building. Players take turns responding to context-aware introspective questions generated by AI (GPT-4) and collaboratively generate images (DALL-E 2) of a personalized world they can imagine sharing. In this iteration, we contribute a novel method for fostering personal storytelling within a play system by using a large language model (LLM) to create customized questions that are responsive to players’ intentions, memories, and values. We present reflections from early play tests and our design process, which suggest a role for generative AI that empowers emotion-rich human dialogue and encourages intimacy. |
first_indexed | 2024-09-23T13:30:12Z |
format | Article |
id | mit-1721.1/155931 |
institution | Massachusetts Institute of Technology |
language | English |
last_indexed | 2024-09-23T13:30:12Z |
publishDate | 2024 |
publisher | ACM|Designing Interactive Systems Conference |
record_format | dspace |
spelling | mit-1721.1/1559312024-09-20T04:34:30Z Closer and Closer Worlds: Using LLMs to Surface Personal Stories in World-building Conversation Games Lee, Cassandra Mindel, Jessica Massachusetts Institute of Technology. Media Laboratory This demonstration presents Closer Worlds, a 2-player digital game designed to facilitate intimate conversation through the magic of collaborative world-building. Players take turns responding to context-aware introspective questions generated by AI (GPT-4) and collaboratively generate images (DALL-E 2) of a personalized world they can imagine sharing. In this iteration, we contribute a novel method for fostering personal storytelling within a play system by using a large language model (LLM) to create customized questions that are responsive to players’ intentions, memories, and values. We present reflections from early play tests and our design process, which suggest a role for generative AI that empowers emotion-rich human dialogue and encourages intimacy. 2024-08-05T16:38:36Z 2024-08-05T16:38:36Z 2024-07-01 2024-08-01T07:49:00Z Article http://purl.org/eprint/type/JournalArticle 979-8-4007-0632-5 https://hdl.handle.net/1721.1/155931 Lee, Cassandra and Mindel, Jessica. 2024. "Closer and Closer Worlds: Using LLMs to Surface Personal Stories in World-building Conversation Games." PUBLISHER_CC en 10.1145/3656156.3665430 Creative Commons Attribution https://creativecommons.org/licenses/by/4.0/ The author(s) application/pdf ACM|Designing Interactive Systems Conference Association for Computing Machinery |
spellingShingle | Lee, Cassandra Mindel, Jessica Closer and Closer Worlds: Using LLMs to Surface Personal Stories in World-building Conversation Games |
title | Closer and Closer Worlds: Using LLMs to Surface Personal Stories in World-building Conversation Games |
title_full | Closer and Closer Worlds: Using LLMs to Surface Personal Stories in World-building Conversation Games |
title_fullStr | Closer and Closer Worlds: Using LLMs to Surface Personal Stories in World-building Conversation Games |
title_full_unstemmed | Closer and Closer Worlds: Using LLMs to Surface Personal Stories in World-building Conversation Games |
title_short | Closer and Closer Worlds: Using LLMs to Surface Personal Stories in World-building Conversation Games |
title_sort | closer and closer worlds using llms to surface personal stories in world building conversation games |
url | https://hdl.handle.net/1721.1/155931 |
work_keys_str_mv | AT leecassandra closerandcloserworldsusingllmstosurfacepersonalstoriesinworldbuildingconversationgames AT mindeljessica closerandcloserworldsusingllmstosurfacepersonalstoriesinworldbuildingconversationgames |