Design thinking in physical and virtual environments: Conceptual foundations, qualitative analysis, and practical implications

Design thinking (DT) is a widely-used innovation approach characterized by its experience-based character. It revolves around creating innovative solutions through extensive interaction among end-users, team members, and other stakeholders. However, traditional on-site, physical DT sessions are incr...

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Main Authors: Minet, Alice, Wentzel, Daniel, Raff, Stefan, Garbas, Janina
Other Authors: Sloan School of Management
Format: Article
Published: Elsevier BV 2024
Online Access:https://hdl.handle.net/1721.1/156680
https://doi.org/10.1016/j.techfore.2024.123596
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author Minet, Alice
Wentzel, Daniel
Raff, Stefan
Garbas, Janina
author2 Sloan School of Management
author_facet Sloan School of Management
Minet, Alice
Wentzel, Daniel
Raff, Stefan
Garbas, Janina
author_sort Minet, Alice
collection MIT
description Design thinking (DT) is a widely-used innovation approach characterized by its experience-based character. It revolves around creating innovative solutions through extensive interaction among end-users, team members, and other stakeholders. However, traditional on-site, physical DT sessions are increasingly replaced by virtual sessions, potentially undermining the experiential nature of DT. This study examines the effects of changing from a physical to a virtual format on participants' experiences in DT processes as well as the resulting outcomes. To this end, we first identified two established complementary psychological theories—construal level theory and embodied cognition—that provide starting points for understanding the experiences of participants in physical and virtual DT formats. Next, we pursued an exploratory qualitative study by conducting 41 in-depth interviews with DT experts from research and practice. Our findings show that the DT format has profound effects across all phases of the DT process. From a theoretical perspective, we contribute by showing that changing the DT format to a virtual setting affects participants' cognitive experiences during all DT process phases and the respective outcomes. From a managerial perspective, we suggest a roadmap for designing a hybrid DT process that integrates the advantages of both physical and virtual DT formats.
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spelling mit-1721.1/1566802025-01-05T04:43:54Z Design thinking in physical and virtual environments: Conceptual foundations, qualitative analysis, and practical implications Minet, Alice Wentzel, Daniel Raff, Stefan Garbas, Janina Sloan School of Management Design thinking (DT) is a widely-used innovation approach characterized by its experience-based character. It revolves around creating innovative solutions through extensive interaction among end-users, team members, and other stakeholders. However, traditional on-site, physical DT sessions are increasingly replaced by virtual sessions, potentially undermining the experiential nature of DT. This study examines the effects of changing from a physical to a virtual format on participants' experiences in DT processes as well as the resulting outcomes. To this end, we first identified two established complementary psychological theories—construal level theory and embodied cognition—that provide starting points for understanding the experiences of participants in physical and virtual DT formats. Next, we pursued an exploratory qualitative study by conducting 41 in-depth interviews with DT experts from research and practice. Our findings show that the DT format has profound effects across all phases of the DT process. From a theoretical perspective, we contribute by showing that changing the DT format to a virtual setting affects participants' cognitive experiences during all DT process phases and the respective outcomes. From a managerial perspective, we suggest a roadmap for designing a hybrid DT process that integrates the advantages of both physical and virtual DT formats. 2024-09-06T16:07:06Z 2024-09-06T16:07:06Z 2024-08 Article http://purl.org/eprint/type/JournalArticle 0040-1625 https://hdl.handle.net/1721.1/156680 Minet, Alice, Wentzel, Daniel, Raff, Stefan and Garbas, Janina. 2024. "Design thinking in physical and virtual environments: Conceptual foundations, qualitative analysis, and practical implications." Technological Forecasting and Social Change, 207 (123596). https://doi.org/10.1016/j.techfore.2024.123596 10.1016/j.techfore.2024.123596 Technological Forecasting and Social Change Creative Commons Attribution https://creativecommons.org/licenses/by/4.0/ application/pdf Elsevier BV Elsevier
spellingShingle Minet, Alice
Wentzel, Daniel
Raff, Stefan
Garbas, Janina
Design thinking in physical and virtual environments: Conceptual foundations, qualitative analysis, and practical implications
title Design thinking in physical and virtual environments: Conceptual foundations, qualitative analysis, and practical implications
title_full Design thinking in physical and virtual environments: Conceptual foundations, qualitative analysis, and practical implications
title_fullStr Design thinking in physical and virtual environments: Conceptual foundations, qualitative analysis, and practical implications
title_full_unstemmed Design thinking in physical and virtual environments: Conceptual foundations, qualitative analysis, and practical implications
title_short Design thinking in physical and virtual environments: Conceptual foundations, qualitative analysis, and practical implications
title_sort design thinking in physical and virtual environments conceptual foundations qualitative analysis and practical implications
url https://hdl.handle.net/1721.1/156680
https://doi.org/10.1016/j.techfore.2024.123596
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