Charles River City : an educational augmented reality simulation pocket PC game

Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, February 2004.

Bibliographic Details
Main Author: Cheung, Priscilla, 1980-
Other Authors: Eric Klopfer.
Format: Thesis
Language:en_US
Published: Massachusetts Institute of Technology 2005
Subjects:
Online Access:http://hdl.handle.net/1721.1/27096
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author Cheung, Priscilla, 1980-
author2 Eric Klopfer.
author_facet Eric Klopfer.
Cheung, Priscilla, 1980-
author_sort Cheung, Priscilla, 1980-
collection MIT
description Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, February 2004.
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spelling mit-1721.1/270962019-04-12T07:54:05Z Charles River City : an educational augmented reality simulation pocket PC game Educational augmented reality simulation pocket PC game Cheung, Priscilla, 1980- Eric Klopfer. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, February 2004. Includes bibliographical references (p. 79). This thesis has designed and implemented Charles River City, an educational, location-based augmented reality simulation game that uses Pocket PC devices and GPS technology. As mobile devices and processing power become more common and affordable, high school teachers can take advantage of these technological advances to explore new channels for teaching and motivating students. The Charles River City game seeks to engage middle to high school students in learning science in a fun and innovative way. The story and background in the game is loosely based on a previous work called River City, a desktop multi-player virtual simulation game. In Charles River City, students work in teams to investigate the cause of several illnesses in a virtual town. Through interviewing virtual characters, gathering water samples, and analyzing collected data, students learn to think and solve problems as a scientist would. A test run of the game shows that the simulation game is an effective teaching tool that gives students a hands on experience in solving a real world problem that is fun and challenging. by Priscilla Cheung. M.Eng. 2005-09-06T21:43:16Z 2005-09-06T21:43:16Z 2003 2004 Thesis http://hdl.handle.net/1721.1/27096 56829592 en_US M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 86 p. 3648536 bytes 3657916 bytes application/pdf application/pdf application/pdf Massachusetts Institute of Technology
spellingShingle Electrical Engineering and Computer Science.
Cheung, Priscilla, 1980-
Charles River City : an educational augmented reality simulation pocket PC game
title Charles River City : an educational augmented reality simulation pocket PC game
title_full Charles River City : an educational augmented reality simulation pocket PC game
title_fullStr Charles River City : an educational augmented reality simulation pocket PC game
title_full_unstemmed Charles River City : an educational augmented reality simulation pocket PC game
title_short Charles River City : an educational augmented reality simulation pocket PC game
title_sort charles river city an educational augmented reality simulation pocket pc game
topic Electrical Engineering and Computer Science.
url http://hdl.handle.net/1721.1/27096
work_keys_str_mv AT cheungpriscilla1980 charlesrivercityaneducationalaugmentedrealitysimulationpocketpcgame
AT cheungpriscilla1980 educationalaugmentedrealitysimulationpocketpcgame