Topobo : a gestural design tool with kinetic memory

Includes bibliographical references (leaves 89-91).

Bibliographic Details
Main Author: Parkes, Amanda Jane
Other Authors: Hiroshi Ishii.
Format: Thesis
Language:en_US
Published: Massachusetts Institute of Technology 2005
Subjects:
Online Access:http://hdl.handle.net/1721.1/28768
_version_ 1826197308631416832
author Parkes, Amanda Jane
author2 Hiroshi Ishii.
author_facet Hiroshi Ishii.
Parkes, Amanda Jane
author_sort Parkes, Amanda Jane
collection MIT
description Includes bibliographical references (leaves 89-91).
first_indexed 2024-09-23T10:46:02Z
format Thesis
id mit-1721.1/28768
institution Massachusetts Institute of Technology
language en_US
last_indexed 2024-09-23T10:46:02Z
publishDate 2005
publisher Massachusetts Institute of Technology
record_format dspace
spelling mit-1721.1/287682019-04-10T21:38:18Z Topobo : a gestural design tool with kinetic memory Gestural design tool with kinetic memory Parkes, Amanda Jane Hiroshi Ishii. Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences. Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences. Architecture. Program in Media Arts and Sciences. Includes bibliographical references (leaves 89-91). Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004. The modeling of kinetic systems, both in physical materials and virtual simulations, provides a methodology to better understand and explore the forces and dynamics of our physical environment. The need to experiment, prototype and model with programmable kinetic forms is becoming increasingly important as digital technology becomes more readily embedded in physical structures and provides real-time variable data the capacity to transform the structures themselves. This thesis introduces Topobo, a gestural design tool embedded with kinetic memory--the ability to record, playback, and transform physical motion in three dimensional space. As a set of kinetic building blocks, Topobo records and repeats the body's gesture while the system's peer-to-peer networking scheme provides the capability to pass and transform q gesture. This creates a means to represent and understand algorithmic simulations in a physical material, providing a physical demonstration of how a simple set of rules can lead to complex form and behavior. Topobo takes advantage of the editability of computer data combined with the physical immediacy of a tangible model to provide a means for expression and investigation of kinetic patterns and processes not possible with existing materials. Amanda J. Parkes. S.M. 2005-09-27T18:14:28Z 2005-09-27T18:14:28Z 2004 2004 Thesis http://hdl.handle.net/1721.1/28768 59824675 en_US M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 119 leaves 6785830 bytes 6800459 bytes application/pdf application/pdf application/pdf Massachusetts Institute of Technology
spellingShingle Architecture. Program in Media Arts and Sciences.
Parkes, Amanda Jane
Topobo : a gestural design tool with kinetic memory
title Topobo : a gestural design tool with kinetic memory
title_full Topobo : a gestural design tool with kinetic memory
title_fullStr Topobo : a gestural design tool with kinetic memory
title_full_unstemmed Topobo : a gestural design tool with kinetic memory
title_short Topobo : a gestural design tool with kinetic memory
title_sort topobo a gestural design tool with kinetic memory
topic Architecture. Program in Media Arts and Sciences.
url http://hdl.handle.net/1721.1/28768
work_keys_str_mv AT parkesamandajane topoboagesturaldesigntoolwithkineticmemory
AT parkesamandajane gesturaldesigntoolwithkineticmemory