Interactive Animation of Dynamic Manipulation
Lifelike animation of manipulation must account for the dynamicinteraction between animated characters, objects, and their environment. Failing to do so would ignore the often significant effects objectshave on the motion of the character. For example, lifting a heavy objectwould appear identical to...
Main Authors: | , |
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Language: | en_US |
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2006
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Online Access: | http://hdl.handle.net/1721.1/31218 |
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author | Abe, Yeuhi Popovic, Jovan |
author2 | Jovan Popovic |
author_facet | Jovan Popovic Abe, Yeuhi Popovic, Jovan |
author_sort | Abe, Yeuhi |
collection | MIT |
description | Lifelike animation of manipulation must account for the dynamicinteraction between animated characters, objects, and their environment. Failing to do so would ignore the often significant effects objectshave on the motion of the character. For example, lifting a heavy objectwould appear identical to lifting a light one. Physical simulationhandles such interaction correctly, with a principled approach thatadapts easily to different circumstances, changing environments, andunexpected disturbances. Our work shows how to control lifelike animatedcharacters so that they accomplish manipulation tasks within aninteractive physical simulation. Our new multi-task control algorithmsimplifies descriptions of manipulation by supporting prioritized goalsin both the joint space of the character and the task-space of theobject. The end result is a versatile algorithm that incorporatesrealistic force limits and recorded motion postures to portray lifelikemanipulation automatically. |
first_indexed | 2024-09-23T15:03:08Z |
id | mit-1721.1/31218 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T15:03:08Z |
publishDate | 2006 |
record_format | dspace |
spelling | mit-1721.1/312182019-04-12T08:37:53Z Interactive Animation of Dynamic Manipulation Abe, Yeuhi Popovic, Jovan Jovan Popovic Computer Graphics Motion Control,Physically Based Animation,Robotics Lifelike animation of manipulation must account for the dynamicinteraction between animated characters, objects, and their environment. Failing to do so would ignore the often significant effects objectshave on the motion of the character. For example, lifting a heavy objectwould appear identical to lifting a light one. Physical simulationhandles such interaction correctly, with a principled approach thatadapts easily to different circumstances, changing environments, andunexpected disturbances. Our work shows how to control lifelike animatedcharacters so that they accomplish manipulation tasks within aninteractive physical simulation. Our new multi-task control algorithmsimplifies descriptions of manipulation by supporting prioritized goalsin both the joint space of the character and the task-space of theobject. The end result is a versatile algorithm that incorporatesrealistic force limits and recorded motion postures to portray lifelikemanipulation automatically. 2006-02-28T20:43:06Z 2006-02-28T20:43:06Z 2006-02-28 MIT-CSAIL-TR-2006-012 http://hdl.handle.net/1721.1/31218 en_US Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory 9 p. 20884299 bytes 844533 bytes application/postscript application/pdf application/postscript application/pdf |
spellingShingle | Motion Control,Physically Based Animation,Robotics Abe, Yeuhi Popovic, Jovan Interactive Animation of Dynamic Manipulation |
title | Interactive Animation of Dynamic Manipulation |
title_full | Interactive Animation of Dynamic Manipulation |
title_fullStr | Interactive Animation of Dynamic Manipulation |
title_full_unstemmed | Interactive Animation of Dynamic Manipulation |
title_short | Interactive Animation of Dynamic Manipulation |
title_sort | interactive animation of dynamic manipulation |
topic | Motion Control,Physically Based Animation,Robotics |
url | http://hdl.handle.net/1721.1/31218 |
work_keys_str_mv | AT abeyeuhi interactiveanimationofdynamicmanipulation AT popovicjovan interactiveanimationofdynamicmanipulation |