Interactive Animation of Dynamic Manipulation

Lifelike animation of manipulation must account for the dynamicinteraction between animated characters, objects, and their environment. Failing to do so would ignore the often significant effects objectshave on the motion of the character. For example, lifting a heavy objectwould appear identical to...

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Bibliographic Details
Main Authors: Abe, Yeuhi, Popovic, Jovan
Other Authors: Jovan Popovic
Language:en_US
Published: 2006
Subjects:
Online Access:http://hdl.handle.net/1721.1/31218
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author Abe, Yeuhi
Popovic, Jovan
author2 Jovan Popovic
author_facet Jovan Popovic
Abe, Yeuhi
Popovic, Jovan
author_sort Abe, Yeuhi
collection MIT
description Lifelike animation of manipulation must account for the dynamicinteraction between animated characters, objects, and their environment. Failing to do so would ignore the often significant effects objectshave on the motion of the character. For example, lifting a heavy objectwould appear identical to lifting a light one. Physical simulationhandles such interaction correctly, with a principled approach thatadapts easily to different circumstances, changing environments, andunexpected disturbances. Our work shows how to control lifelike animatedcharacters so that they accomplish manipulation tasks within aninteractive physical simulation. Our new multi-task control algorithmsimplifies descriptions of manipulation by supporting prioritized goalsin both the joint space of the character and the task-space of theobject. The end result is a versatile algorithm that incorporatesrealistic force limits and recorded motion postures to portray lifelikemanipulation automatically.
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spelling mit-1721.1/312182019-04-12T08:37:53Z Interactive Animation of Dynamic Manipulation Abe, Yeuhi Popovic, Jovan Jovan Popovic Computer Graphics Motion Control,Physically Based Animation,Robotics Lifelike animation of manipulation must account for the dynamicinteraction between animated characters, objects, and their environment. Failing to do so would ignore the often significant effects objectshave on the motion of the character. For example, lifting a heavy objectwould appear identical to lifting a light one. Physical simulationhandles such interaction correctly, with a principled approach thatadapts easily to different circumstances, changing environments, andunexpected disturbances. Our work shows how to control lifelike animatedcharacters so that they accomplish manipulation tasks within aninteractive physical simulation. Our new multi-task control algorithmsimplifies descriptions of manipulation by supporting prioritized goalsin both the joint space of the character and the task-space of theobject. The end result is a versatile algorithm that incorporatesrealistic force limits and recorded motion postures to portray lifelikemanipulation automatically. 2006-02-28T20:43:06Z 2006-02-28T20:43:06Z 2006-02-28 MIT-CSAIL-TR-2006-012 http://hdl.handle.net/1721.1/31218 en_US Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory 9 p. 20884299 bytes 844533 bytes application/postscript application/pdf application/postscript application/pdf
spellingShingle Motion Control,Physically Based Animation,Robotics
Abe, Yeuhi
Popovic, Jovan
Interactive Animation of Dynamic Manipulation
title Interactive Animation of Dynamic Manipulation
title_full Interactive Animation of Dynamic Manipulation
title_fullStr Interactive Animation of Dynamic Manipulation
title_full_unstemmed Interactive Animation of Dynamic Manipulation
title_short Interactive Animation of Dynamic Manipulation
title_sort interactive animation of dynamic manipulation
topic Motion Control,Physically Based Animation,Robotics
url http://hdl.handle.net/1721.1/31218
work_keys_str_mv AT abeyeuhi interactiveanimationofdynamicmanipulation
AT popovicjovan interactiveanimationofdynamicmanipulation