Mechanical constraints as common ground between people and computers

Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.

Bibliographic Details
Main Author: Patten, James McMichael, 1977-
Other Authors: Hiroshi Ishii.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2007
Subjects:
Online Access:http://dspace.mit.edu/handle/1721.1/34179
http://hdl.handle.net/1721.1/34179
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author Patten, James McMichael, 1977-
author2 Hiroshi Ishii.
author_facet Hiroshi Ishii.
Patten, James McMichael, 1977-
author_sort Patten, James McMichael, 1977-
collection MIT
description Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.
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spelling mit-1721.1/341792019-04-11T09:45:05Z Mechanical constraints as common ground between people and computers Patten, James McMichael, 1977- Hiroshi Ishii. Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences Architecture. Program In Media Arts and Sciences Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006. Includes bibliographical references (p. 143-149). This thesis presents a new type of human-computer interface based on mechanical constraints that combines some of the tactile feedback and affordances of mechanical systems with the abstract computational power of modern computers. The interface is based on a tabletop interaction surface that can sense and move small objects on top of it. Computation is merged with dynamic physical processes on the tabletop that are exposed to and modified by the user in order to accomplish his or her task. The system places mechanical constraints and mathematical constraints on the same level, allowing users to guide simulations and optimization processes by constraining the motion of physical objects on the interaction surface. The interface provides ample opportunities for improvisation by allowing the user to employ a rich variety of everyday physical objects as interface elements. Subjects in an evaluation were more effective at solving a complex spatial layout problem using this system than with either of two alternative interfaces that did not feature actuation. James McMichael Patten. Ph.D. 2007-10-22T16:19:25Z 2007-10-22T16:19:25Z 2006 2006 Thesis http://dspace.mit.edu/handle/1721.1/34179 http://hdl.handle.net/1721.1/34179 69410178 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/34179 http://dspace.mit.edu/handle/1721.1/7582 149 p. application/pdf Massachusetts Institute of Technology
spellingShingle Architecture. Program In Media Arts and Sciences
Patten, James McMichael, 1977-
Mechanical constraints as common ground between people and computers
title Mechanical constraints as common ground between people and computers
title_full Mechanical constraints as common ground between people and computers
title_fullStr Mechanical constraints as common ground between people and computers
title_full_unstemmed Mechanical constraints as common ground between people and computers
title_short Mechanical constraints as common ground between people and computers
title_sort mechanical constraints as common ground between people and computers
topic Architecture. Program In Media Arts and Sciences
url http://dspace.mit.edu/handle/1721.1/34179
http://hdl.handle.net/1721.1/34179
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