An Actor-Based Computer Animation Language
This work was supported in part by the National Science Foundation under grant number GJ-1049 and conducted at the Artificial Intelligence Laboratory, a Massachusetts Institute of Technology research program. Reproduction of this document in whole or in part is permitted for any purpose of the Unite...
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Format: | Working Paper |
Language: | en_US |
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MIT Artificial Intelligence Laboratory
2008
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Online Access: | http://hdl.handle.net/1721.1/41950 |
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author | Kahn, Kenneth M. |
author_facet | Kahn, Kenneth M. |
author_sort | Kahn, Kenneth M. |
collection | MIT |
description | This work was supported in part by the National Science Foundation under grant number GJ-1049 and conducted at the Artificial Intelligence Laboratory, a Massachusetts Institute of Technology research program. Reproduction of this document in whole or in part is permitted for any purpose of the United States Government. |
first_indexed | 2024-09-23T13:14:53Z |
format | Working Paper |
id | mit-1721.1/41950 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T13:14:53Z |
publishDate | 2008 |
publisher | MIT Artificial Intelligence Laboratory |
record_format | dspace |
spelling | mit-1721.1/419502019-04-12T09:44:59Z An Actor-Based Computer Animation Language Kahn, Kenneth M. This work was supported in part by the National Science Foundation under grant number GJ-1049 and conducted at the Artificial Intelligence Laboratory, a Massachusetts Institute of Technology research program. Reproduction of this document in whole or in part is permitted for any purpose of the United States Government. This paper reproduces an appendix of a doctoral thesis proposal that describes a language based on actor semantics designed especially for animation. The system described herein is built upon MacLisp and is also compatible with Lisp-Logo. The system was implemented to serve two functions: to provide a base system for the knowledge-based animation system which is described in Working Paper 119 (or Logo WP 47) and to experiment with various extensions of Logo to improve its value as an educational tool. MIT Artificial Intelligence Laboratory National Science Foundation 2008-08-25T19:26:52Z 2008-08-25T19:26:52Z 1976-02 Working Paper http://hdl.handle.net/1721.1/41950 en_US Logo Working Paper, No. 48; MIT Artificial Intelligence Laboratory Working Papers, WP-120; application/pdf MIT Artificial Intelligence Laboratory |
spellingShingle | Kahn, Kenneth M. An Actor-Based Computer Animation Language |
title | An Actor-Based Computer Animation Language |
title_full | An Actor-Based Computer Animation Language |
title_fullStr | An Actor-Based Computer Animation Language |
title_full_unstemmed | An Actor-Based Computer Animation Language |
title_short | An Actor-Based Computer Animation Language |
title_sort | actor based computer animation language |
url | http://hdl.handle.net/1721.1/41950 |
work_keys_str_mv | AT kahnkennethm anactorbasedcomputeranimationlanguage AT kahnkennethm actorbasedcomputeranimationlanguage |