Interactive Simulation of Stylized Human Locomotion
Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems to produce lifelike motions. This paper describes the systematic computation of...
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2008
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Online Access: | http://hdl.handle.net/1721.1/42003 |
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author | Silva, Marco da Popovic, Jovan Abe, Yeuhi |
author2 | Jovan Popovic |
author_facet | Jovan Popovic Silva, Marco da Popovic, Jovan Abe, Yeuhi |
author_sort | Silva, Marco da |
collection | MIT |
description | Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems to produce lifelike motions. This paper describes the systematic computation of controllers that can reproduce a range of locomotion styles in interactive simulations. Given a reference motion that describes the desired style, a derived control system can reproduce that style in simulation and in new environments. Because it produces high-quality motions that are both geometrically and physically consistent with simulated surroundings, interactive animation systems could begin to use this approach with more established kinematic methods. |
first_indexed | 2024-09-23T10:03:42Z |
id | mit-1721.1/42003 |
institution | Massachusetts Institute of Technology |
last_indexed | 2024-09-23T10:03:42Z |
publishDate | 2008 |
record_format | dspace |
spelling | mit-1721.1/420032019-04-08T07:59:27Z Interactive Simulation of Stylized Human Locomotion Silva, Marco da Popovic, Jovan Abe, Yeuhi Jovan Popovic Computer Graphics animation control robotics Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems to produce lifelike motions. This paper describes the systematic computation of controllers that can reproduce a range of locomotion styles in interactive simulations. Given a reference motion that describes the desired style, a derived control system can reproduce that style in simulation and in new environments. Because it produces high-quality motions that are both geometrically and physically consistent with simulated surroundings, interactive animation systems could begin to use this approach with more established kinematic methods. 2008-08-28T18:45:23Z 2008-08-28T18:45:23Z 2008-08-01 http://hdl.handle.net/1721.1/42003 ACM Transactions on Graphics, Volume 27, Issue 3 Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory N/A application/octet-stream |
spellingShingle | animation control robotics Silva, Marco da Popovic, Jovan Abe, Yeuhi Interactive Simulation of Stylized Human Locomotion |
title | Interactive Simulation of Stylized Human Locomotion |
title_full | Interactive Simulation of Stylized Human Locomotion |
title_fullStr | Interactive Simulation of Stylized Human Locomotion |
title_full_unstemmed | Interactive Simulation of Stylized Human Locomotion |
title_short | Interactive Simulation of Stylized Human Locomotion |
title_sort | interactive simulation of stylized human locomotion |
topic | animation control robotics |
url | http://hdl.handle.net/1721.1/42003 |
work_keys_str_mv | AT silvamarcoda interactivesimulationofstylizedhumanlocomotion AT popovicjovan interactivesimulationofstylizedhumanlocomotion AT abeyeuhi interactivesimulationofstylizedhumanlocomotion |