Interactive Simulation of Stylized Human Locomotion

Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems to produce lifelike motions. This paper describes the systematic computation of...

Full description

Bibliographic Details
Main Authors: Silva, Marco da, Popovic, Jovan, Abe, Yeuhi
Other Authors: Jovan Popovic
Published: 2008
Subjects:
Online Access:http://hdl.handle.net/1721.1/42003
_version_ 1811075288383094784
author Silva, Marco da
Popovic, Jovan
Abe, Yeuhi
author2 Jovan Popovic
author_facet Jovan Popovic
Silva, Marco da
Popovic, Jovan
Abe, Yeuhi
author_sort Silva, Marco da
collection MIT
description Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems to produce lifelike motions. This paper describes the systematic computation of controllers that can reproduce a range of locomotion styles in interactive simulations. Given a reference motion that describes the desired style, a derived control system can reproduce that style in simulation and in new environments. Because it produces high-quality motions that are both geometrically and physically consistent with simulated surroundings, interactive animation systems could begin to use this approach with more established kinematic methods.
first_indexed 2024-09-23T10:03:42Z
id mit-1721.1/42003
institution Massachusetts Institute of Technology
last_indexed 2024-09-23T10:03:42Z
publishDate 2008
record_format dspace
spelling mit-1721.1/420032019-04-08T07:59:27Z Interactive Simulation of Stylized Human Locomotion Silva, Marco da Popovic, Jovan Abe, Yeuhi Jovan Popovic Computer Graphics animation control robotics Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems to produce lifelike motions. This paper describes the systematic computation of controllers that can reproduce a range of locomotion styles in interactive simulations. Given a reference motion that describes the desired style, a derived control system can reproduce that style in simulation and in new environments. Because it produces high-quality motions that are both geometrically and physically consistent with simulated surroundings, interactive animation systems could begin to use this approach with more established kinematic methods. 2008-08-28T18:45:23Z 2008-08-28T18:45:23Z 2008-08-01 http://hdl.handle.net/1721.1/42003 ACM Transactions on Graphics, Volume 27, Issue 3 Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory N/A application/octet-stream
spellingShingle animation
control
robotics
Silva, Marco da
Popovic, Jovan
Abe, Yeuhi
Interactive Simulation of Stylized Human Locomotion
title Interactive Simulation of Stylized Human Locomotion
title_full Interactive Simulation of Stylized Human Locomotion
title_fullStr Interactive Simulation of Stylized Human Locomotion
title_full_unstemmed Interactive Simulation of Stylized Human Locomotion
title_short Interactive Simulation of Stylized Human Locomotion
title_sort interactive simulation of stylized human locomotion
topic animation
control
robotics
url http://hdl.handle.net/1721.1/42003
work_keys_str_mv AT silvamarcoda interactivesimulationofstylizedhumanlocomotion
AT popovicjovan interactivesimulationofstylizedhumanlocomotion
AT abeyeuhi interactivesimulationofstylizedhumanlocomotion