Understanding meaningfulness in videogames

Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, February 2008.

Bibliographic Details
Main Author: Weise, Matthew Jason
Other Authors: Henry Jenkins.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2008
Subjects:
Online Access:http://hdl.handle.net/1721.1/42469
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author Weise, Matthew Jason
author2 Henry Jenkins.
author_facet Henry Jenkins.
Weise, Matthew Jason
author_sort Weise, Matthew Jason
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description Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, February 2008.
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spelling mit-1721.1/424692019-04-12T14:38:56Z Understanding meaningfulness in videogames Weise, Matthew Jason Henry Jenkins. Massachusetts Institute of Technology. Dept. of Comparative Media Studies. Massachusetts Institute of Technology. Dept. of Comparative Media Studies. Comparative Media Studies. Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, February 2008. Includes bibliographical references (p. 76-80). This thesis explores "meaningfulness" in videogames. Academics, journalists, and others who write about games often discuss the concept of meaning yet seldom define it clearly. I am focusing on a variation of this topic: what it means for a gaming experience to be meaningful--literally: full of meaning. Meaningfulness, as I define it, refers to the quality a videogame has when one considers it socially, culturally, or personally important. I attempt to answer the question: How do games become meaningful for players. I begin by stripping it down to the core ideas that interest me the most: narrative and emotion. Representing the debate over these terms helps illuminate the larger debate over meaningfulness. To accomplish this I examine different communities and their rhetoric. There are several major interpretive communities of games: academics, practitioners, journalists and consumers. The different ways these communities define narrative and emotion can be understood by examining their rhetoric. This reveals patterns that show the diversity of how meaningfulness is defined. The different ways players construct meaningfulness through rhetoric can be mapped. Doing so illustrates patterns and trends in logic that may not be apparent on the surface, and reveals certain clusters of people who are united by shared rhetoric. This methodology provides a framework to understand the forces shaping opinions over what meaningfulness is and is not in videogames. Identifying this framework and exploring its usefulness is the major project of this thesis. by Matthew Jason Weise. S.M. 2008-09-03T15:45:33Z 2008-09-03T15:45:33Z 2004 2008 Thesis http://hdl.handle.net/1721.1/42469 243468437 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 80 p. application/pdf Massachusetts Institute of Technology
spellingShingle Comparative Media Studies.
Weise, Matthew Jason
Understanding meaningfulness in videogames
title Understanding meaningfulness in videogames
title_full Understanding meaningfulness in videogames
title_fullStr Understanding meaningfulness in videogames
title_full_unstemmed Understanding meaningfulness in videogames
title_short Understanding meaningfulness in videogames
title_sort understanding meaningfulness in videogames
topic Comparative Media Studies.
url http://hdl.handle.net/1721.1/42469
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