Rainbow Rummy : a Web-based game for vocabulary acquisition using computer-directed speech
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2010
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Online Access: | http://hdl.handle.net/1721.1/53186 |
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author | Yoshimoto, Brandon (Brandon T.) |
author2 | Stephanie Seneff. |
author_facet | Stephanie Seneff. Yoshimoto, Brandon (Brandon T.) |
author_sort | Yoshimoto, Brandon (Brandon T.) |
collection | MIT |
description | Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009. |
first_indexed | 2024-09-23T14:11:00Z |
format | Thesis |
id | mit-1721.1/53186 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T14:11:00Z |
publishDate | 2010 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/531862019-04-12T16:09:52Z Rainbow Rummy : a Web-based game for vocabulary acquisition using computer-directed speech Web-based game for vocabulary acquisition using computer-directed speech Yoshimoto, Brandon (Brandon T.) Stephanie Seneff. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009. Cataloged from PDF version of thesis. Includes bibliographical references (p. 73-74). Acquiring vocabulary in a foreign language is a long process which often involves the use of flashcards or cycling through long word lists for memorization. While many students learn effectively in this way, research at the Spoken Language Systems Group (SLS) has been exploring alternative methods which make use of speech recognition and generation technology. In this thesis, I designed and implemented a speech-enabled game to aid learners of Mandarin Chinese with this task of vocabulary acquisition. Our approach is, customizable, allowing user control of the vocabulary words, web-based, providing potential for widespread use, and game-based, engaging the user in an interactive session with a computer or another human player. We evaluated the feasibility of the game as a web-based CALL (Computer Aided Language Learning) system through its deployment for use by the general public. Secondly, we ran a study to measure the effect of computer-directed user speech on vocabulary acquisition in comparison to a system which only provides listening practice. by Brandon Yoshimoto. M.Eng. 2010-03-25T15:12:02Z 2010-03-25T15:12:02Z 2009 2009 Thesis http://hdl.handle.net/1721.1/53186 525218025 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 74 p. application/pdf Massachusetts Institute of Technology |
spellingShingle | Electrical Engineering and Computer Science. Yoshimoto, Brandon (Brandon T.) Rainbow Rummy : a Web-based game for vocabulary acquisition using computer-directed speech |
title | Rainbow Rummy : a Web-based game for vocabulary acquisition using computer-directed speech |
title_full | Rainbow Rummy : a Web-based game for vocabulary acquisition using computer-directed speech |
title_fullStr | Rainbow Rummy : a Web-based game for vocabulary acquisition using computer-directed speech |
title_full_unstemmed | Rainbow Rummy : a Web-based game for vocabulary acquisition using computer-directed speech |
title_short | Rainbow Rummy : a Web-based game for vocabulary acquisition using computer-directed speech |
title_sort | rainbow rummy a web based game for vocabulary acquisition using computer directed speech |
topic | Electrical Engineering and Computer Science. |
url | http://hdl.handle.net/1721.1/53186 |
work_keys_str_mv | AT yoshimotobrandonbrandont rainbowrummyawebbasedgameforvocabularyacquisitionusingcomputerdirectedspeech AT yoshimotobrandonbrandont webbasedgameforvocabularyacquisitionusingcomputerdirectedspeech |