How to Play Twenty Questions with Nature and Win
The 20 Questions Game played by children has an impressive record of rapidly guessing an arbitrarily selected object with rather few, well-chosen questions. This same strategy can be used to drive the perceptual process, likewise beginning the search with the intent of deciding whether the obj...
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Language: | en_US |
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2004
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Online Access: | http://hdl.handle.net/1721.1/5687 |
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author | Richards, Whitman |
author_facet | Richards, Whitman |
author_sort | Richards, Whitman |
collection | MIT |
description | The 20 Questions Game played by children has an impressive record of rapidly guessing an arbitrarily selected object with rather few, well-chosen questions. This same strategy can be used to drive the perceptual process, likewise beginning the search with the intent of deciding whether the object is Animal-Vegetable-or-Mineral. For a perceptual system, however, several simple questions are required even to make this first judgment as to the Kingdom the object belongs. Nevertheless, the answers to these first simple questions, or their modular outputs, provide a rich data base which can serve to classify objects or events in much more detail than one might expect, thanks to constraints and laws imposed upon natural processes and things. The questions, then, suggest a useful set of primitive modules for initializing perception. |
first_indexed | 2024-09-23T11:59:37Z |
id | mit-1721.1/5687 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T11:59:37Z |
publishDate | 2004 |
record_format | dspace |
spelling | mit-1721.1/56872019-04-11T04:45:31Z How to Play Twenty Questions with Nature and Win Richards, Whitman vision information processing perception intrinsicsimages object recognition The 20 Questions Game played by children has an impressive record of rapidly guessing an arbitrarily selected object with rather few, well-chosen questions. This same strategy can be used to drive the perceptual process, likewise beginning the search with the intent of deciding whether the object is Animal-Vegetable-or-Mineral. For a perceptual system, however, several simple questions are required even to make this first judgment as to the Kingdom the object belongs. Nevertheless, the answers to these first simple questions, or their modular outputs, provide a rich data base which can serve to classify objects or events in much more detail than one might expect, thanks to constraints and laws imposed upon natural processes and things. The questions, then, suggest a useful set of primitive modules for initializing perception. 2004-10-01T20:31:05Z 2004-10-01T20:31:05Z 1982-12-01 AIM-660 http://hdl.handle.net/1721.1/5687 en_US AIM-660 26 p. 10646299 bytes 7792921 bytes application/postscript application/pdf application/postscript application/pdf |
spellingShingle | vision information processing perception intrinsicsimages object recognition Richards, Whitman How to Play Twenty Questions with Nature and Win |
title | How to Play Twenty Questions with Nature and Win |
title_full | How to Play Twenty Questions with Nature and Win |
title_fullStr | How to Play Twenty Questions with Nature and Win |
title_full_unstemmed | How to Play Twenty Questions with Nature and Win |
title_short | How to Play Twenty Questions with Nature and Win |
title_sort | how to play twenty questions with nature and win |
topic | vision information processing perception intrinsicsimages object recognition |
url | http://hdl.handle.net/1721.1/5687 |
work_keys_str_mv | AT richardswhitman howtoplaytwentyquestionswithnatureandwin |