Using Sensor Inputs to Affect Virtual and Real Environments
This article discusses several networked media projects that use sensor technology to transmit data from real-world environments to virtual environments. The Eolus One project uses an experimental virtual control room to run building systems and provide a better communication network among its users...
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Format: | Article |
Language: | en_US |
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Institute of Electrical and Electronics Engineers
2010
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Online Access: | http://hdl.handle.net/1721.1/57444 |
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author | Coleman, Beth |
author2 | MIT Program in Writing & Humanistic Studies |
author_facet | MIT Program in Writing & Humanistic Studies Coleman, Beth |
author_sort | Coleman, Beth |
collection | MIT |
description | This article discusses several networked media projects that use sensor technology to transmit data from real-world environments to virtual environments. The Eolus One project uses an experimental virtual control room to run building systems and provide a better communication network among its users. A 3D application design group called green phosphor creates code for translating n-dimensional information into 3D interactive formats for real-time effects. The Parsec voice controller system uses sonic inputs to control 3D graphical objects on the second life virtual platform. This article focuses on the design principles applied by the three projects at this experimental stage of x-reality design. |
first_indexed | 2024-09-23T11:43:53Z |
format | Article |
id | mit-1721.1/57444 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T11:43:53Z |
publishDate | 2010 |
publisher | Institute of Electrical and Electronics Engineers |
record_format | dspace |
spelling | mit-1721.1/574442022-09-27T21:30:50Z Using Sensor Inputs to Affect Virtual and Real Environments Coleman, Beth MIT Program in Writing & Humanistic Studies Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing Coleman, Beth Coleman, Beth 3D applications advanced visualization automation collaborative tools copresence cross-reality design communication distributed networks pervasive computing real-time distributed sensors simulation synchronous engagement virtual worlds x-reality This article discusses several networked media projects that use sensor technology to transmit data from real-world environments to virtual environments. The Eolus One project uses an experimental virtual control room to run building systems and provide a better communication network among its users. A 3D application design group called green phosphor creates code for translating n-dimensional information into 3D interactive formats for real-time effects. The Parsec voice controller system uses sonic inputs to control 3D graphical objects on the second life virtual platform. This article focuses on the design principles applied by the three projects at this experimental stage of x-reality design. 2010-07-21T14:29:52Z 2010-07-21T14:29:52Z 2009-07 Article http://purl.org/eprint/type/JournalArticle 1536-1268 INSPEC Accession Number: 10780884 http://hdl.handle.net/1721.1/57444 Coleman, B. “Using Sensor Inputs to Affect Virtual and Real Environments.” Pervasive Computing, IEEE 8.3 (2009): 16-23. © 2010 IEEE en_US http://dx.doi.org/10.1109/MPRV.2009.60 IEEE Pervasive Computing Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. application/pdf Institute of Electrical and Electronics Engineers Beth Coleman |
spellingShingle | 3D applications advanced visualization automation collaborative tools copresence cross-reality design communication distributed networks pervasive computing real-time distributed sensors simulation synchronous engagement virtual worlds x-reality Coleman, Beth Using Sensor Inputs to Affect Virtual and Real Environments |
title | Using Sensor Inputs to Affect Virtual and Real Environments |
title_full | Using Sensor Inputs to Affect Virtual and Real Environments |
title_fullStr | Using Sensor Inputs to Affect Virtual and Real Environments |
title_full_unstemmed | Using Sensor Inputs to Affect Virtual and Real Environments |
title_short | Using Sensor Inputs to Affect Virtual and Real Environments |
title_sort | using sensor inputs to affect virtual and real environments |
topic | 3D applications advanced visualization automation collaborative tools copresence cross-reality design communication distributed networks pervasive computing real-time distributed sensors simulation synchronous engagement virtual worlds x-reality |
url | http://hdl.handle.net/1721.1/57444 |
work_keys_str_mv | AT colemanbeth usingsensorinputstoaffectvirtualandrealenvironments |