Using Sensor Inputs to Affect Virtual and Real Environments

This article discusses several networked media projects that use sensor technology to transmit data from real-world environments to virtual environments. The Eolus One project uses an experimental virtual control room to run building systems and provide a better communication network among its users...

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Bibliographic Details
Main Author: Coleman, Beth
Other Authors: MIT Program in Writing & Humanistic Studies
Format: Article
Language:en_US
Published: Institute of Electrical and Electronics Engineers 2010
Subjects:
Online Access:http://hdl.handle.net/1721.1/57444
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author Coleman, Beth
author2 MIT Program in Writing & Humanistic Studies
author_facet MIT Program in Writing & Humanistic Studies
Coleman, Beth
author_sort Coleman, Beth
collection MIT
description This article discusses several networked media projects that use sensor technology to transmit data from real-world environments to virtual environments. The Eolus One project uses an experimental virtual control room to run building systems and provide a better communication network among its users. A 3D application design group called green phosphor creates code for translating n-dimensional information into 3D interactive formats for real-time effects. The Parsec voice controller system uses sonic inputs to control 3D graphical objects on the second life virtual platform. This article focuses on the design principles applied by the three projects at this experimental stage of x-reality design.
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spelling mit-1721.1/574442022-09-27T21:30:50Z Using Sensor Inputs to Affect Virtual and Real Environments Coleman, Beth MIT Program in Writing & Humanistic Studies Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing Coleman, Beth Coleman, Beth 3D applications advanced visualization automation collaborative tools copresence cross-reality design communication distributed networks pervasive computing real-time distributed sensors simulation synchronous engagement virtual worlds x-reality This article discusses several networked media projects that use sensor technology to transmit data from real-world environments to virtual environments. The Eolus One project uses an experimental virtual control room to run building systems and provide a better communication network among its users. A 3D application design group called green phosphor creates code for translating n-dimensional information into 3D interactive formats for real-time effects. The Parsec voice controller system uses sonic inputs to control 3D graphical objects on the second life virtual platform. This article focuses on the design principles applied by the three projects at this experimental stage of x-reality design. 2010-07-21T14:29:52Z 2010-07-21T14:29:52Z 2009-07 Article http://purl.org/eprint/type/JournalArticle 1536-1268 INSPEC Accession Number: 10780884 http://hdl.handle.net/1721.1/57444 Coleman, B. “Using Sensor Inputs to Affect Virtual and Real Environments.” Pervasive Computing, IEEE 8.3 (2009): 16-23. © 2010 IEEE en_US http://dx.doi.org/10.1109/MPRV.2009.60 IEEE Pervasive Computing Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. application/pdf Institute of Electrical and Electronics Engineers Beth Coleman
spellingShingle 3D applications
advanced visualization
automation
collaborative tools
copresence
cross-reality
design communication
distributed networks
pervasive computing
real-time distributed
sensors
simulation
synchronous engagement
virtual worlds
x-reality
Coleman, Beth
Using Sensor Inputs to Affect Virtual and Real Environments
title Using Sensor Inputs to Affect Virtual and Real Environments
title_full Using Sensor Inputs to Affect Virtual and Real Environments
title_fullStr Using Sensor Inputs to Affect Virtual and Real Environments
title_full_unstemmed Using Sensor Inputs to Affect Virtual and Real Environments
title_short Using Sensor Inputs to Affect Virtual and Real Environments
title_sort using sensor inputs to affect virtual and real environments
topic 3D applications
advanced visualization
automation
collaborative tools
copresence
cross-reality
design communication
distributed networks
pervasive computing
real-time distributed
sensors
simulation
synchronous engagement
virtual worlds
x-reality
url http://hdl.handle.net/1721.1/57444
work_keys_str_mv AT colemanbeth usingsensorinputstoaffectvirtualandrealenvironments