Random and Raster: Display Technologies and the Development of Videogames
Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes to high-definition LCD displays. Two significant early display technologies, raster scan and random scan CRTs, played a significant part in the history and evolution of videogames. A study of these t...
Main Authors: | Montfort, Nick, Bogost, Ian |
---|---|
Other Authors: | MIT Program in Writing & Humanistic Studies |
Format: | Article |
Language: | en_US |
Published: |
Institute of Electrical and Electronics Engineers
2010
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Online Access: | http://hdl.handle.net/1721.1/60006 https://orcid.org/0000-0001-7558-5160 |
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