Game-theoretic learning algorithm for a spatial coverage problem

In this paper we consider a class of dynamic vehicle routing problems, in which a number of mobile agents in the plane must visit target points generated over time by a stochastic process. It is desired to design motion coordination strategies in order to minimize the expected time between the appea...

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Main Authors: Savla, Ketan, Frazzoli, Emilio
Other Authors: Massachusetts Institute of Technology. Department of Aeronautics and Astronautics
Format: Article
Language:en_US
Published: Institute of Electrical and Electronics Engineers 2010
Online Access:http://hdl.handle.net/1721.1/60305
https://orcid.org/0000-0002-0505-1400
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author Savla, Ketan
Frazzoli, Emilio
author2 Massachusetts Institute of Technology. Department of Aeronautics and Astronautics
author_facet Massachusetts Institute of Technology. Department of Aeronautics and Astronautics
Savla, Ketan
Frazzoli, Emilio
author_sort Savla, Ketan
collection MIT
description In this paper we consider a class of dynamic vehicle routing problems, in which a number of mobile agents in the plane must visit target points generated over time by a stochastic process. It is desired to design motion coordination strategies in order to minimize the expected time between the appearance of a target point and the time it is visited by one of the agents. We cast the problem as a spatial game in which each agent's objective is to maximize the expected value of the à ¿time spent aloneà ¿ at the next target location and show that the Nash equilibria of the game correspond to the desired agent configurations. We propose learning-based control strategies that, while making minimal or no assumptions on communications between agents as well as the underlying distribution, provide the same level of steady-state performance achieved by the best known decentralized strategies.
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spelling mit-1721.1/603052022-09-30T21:50:38Z Game-theoretic learning algorithm for a spatial coverage problem Savla, Ketan Frazzoli, Emilio Massachusetts Institute of Technology. Department of Aeronautics and Astronautics Massachusetts Institute of Technology. Laboratory for Information and Decision Systems Frazzoli, Emilio Frazzoli, Emilio Savla, Ketan In this paper we consider a class of dynamic vehicle routing problems, in which a number of mobile agents in the plane must visit target points generated over time by a stochastic process. It is desired to design motion coordination strategies in order to minimize the expected time between the appearance of a target point and the time it is visited by one of the agents. We cast the problem as a spatial game in which each agent's objective is to maximize the expected value of the à ¿time spent aloneà ¿ at the next target location and show that the Nash equilibria of the game correspond to the desired agent configurations. We propose learning-based control strategies that, while making minimal or no assumptions on communications between agents as well as the underlying distribution, provide the same level of steady-state performance achieved by the best known decentralized strategies. 2010-12-17T16:38:31Z 2010-12-17T16:38:31Z 2010-01 2009-09 Article http://purl.org/eprint/type/ConferencePaper 978-1-4244-5870-7 INSPEC Accession Number: 11089501 http://hdl.handle.net/1721.1/60305 Savla, K., and E. Frazzoli. “Game-theoretic learning algorithm for a spatial coverage problem.” Communication, Control, and Computing, 2009. Allerton 2009. 47th Annual Allerton Conference on. 2009. 984-990. © 2010 IEEE. https://orcid.org/0000-0002-0505-1400 en_US http://dx.doi.org/10.1109/ALLERTON.2009.5394888 47th Annual Allerton Conference on Communication, Control, and Computing, 2009. Allerton 2009 Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. application/pdf Institute of Electrical and Electronics Engineers IEEE
spellingShingle Savla, Ketan
Frazzoli, Emilio
Game-theoretic learning algorithm for a spatial coverage problem
title Game-theoretic learning algorithm for a spatial coverage problem
title_full Game-theoretic learning algorithm for a spatial coverage problem
title_fullStr Game-theoretic learning algorithm for a spatial coverage problem
title_full_unstemmed Game-theoretic learning algorithm for a spatial coverage problem
title_short Game-theoretic learning algorithm for a spatial coverage problem
title_sort game theoretic learning algorithm for a spatial coverage problem
url http://hdl.handle.net/1721.1/60305
https://orcid.org/0000-0002-0505-1400
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