A Framework for Representing Knowledge

This is a partial theory of thinking, combining a number of classical and modern concepts from psychology, linguistics, and AI. Whenever one encounters a new situation (or makes a substantial change in one's viewpoint) he selects from memory a structure called a frame, a remembered framew...

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Main Author: Minsky, Marvin
Language:en_US
Published: 2004
Online Access:http://hdl.handle.net/1721.1/6089
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author Minsky, Marvin
author_facet Minsky, Marvin
author_sort Minsky, Marvin
collection MIT
description This is a partial theory of thinking, combining a number of classical and modern concepts from psychology, linguistics, and AI. Whenever one encounters a new situation (or makes a substantial change in one's viewpoint) he selects from memory a structure called a frame, a remembered framework to be adopted to fit reality by changing details as necessary. A frame is a data-structure for representing a stereotyped situation, like being in a certain kind of living room, or going to a child's birthday party. Attached to each frame are several kinds of information. Some of this information is about how to use the frame. Some is about what one can expect to happen next. Some is about what to do if these expectations are not confirmed. The "top levels" of a frame are fixed, and represent things that are always true about the supposed situation. The lower levels have many "slots" that must be filled by specific instances or data. Collections of related frames are linked together into frame-systems. The effects of important actions are mirrored by transformations between the frames of a system. These are used to make certain kinds of calculations economical, to represent changes of emphasis and attention and to account for effectiveness of "imagery". In Vision, the different frames of a system describe the scene from different viewpoints, and the transformations between one frame and another represent the effects of moving from place to place. Other kinds of frame-systems can represent actions, cause-effect relations, or changes in conceptual viewpoint. The paper applies the frame-system idea also to problems of linguistic understanding: memory, acquisition and retrieval of knowledge, and a variety of ways to reason by analogy and jump to conclusions based on partial similarity matching.
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spelling mit-1721.1/60892019-04-09T18:02:39Z A Framework for Representing Knowledge Minsky, Marvin This is a partial theory of thinking, combining a number of classical and modern concepts from psychology, linguistics, and AI. Whenever one encounters a new situation (or makes a substantial change in one's viewpoint) he selects from memory a structure called a frame, a remembered framework to be adopted to fit reality by changing details as necessary. A frame is a data-structure for representing a stereotyped situation, like being in a certain kind of living room, or going to a child's birthday party. Attached to each frame are several kinds of information. Some of this information is about how to use the frame. Some is about what one can expect to happen next. Some is about what to do if these expectations are not confirmed. The "top levels" of a frame are fixed, and represent things that are always true about the supposed situation. The lower levels have many "slots" that must be filled by specific instances or data. Collections of related frames are linked together into frame-systems. The effects of important actions are mirrored by transformations between the frames of a system. These are used to make certain kinds of calculations economical, to represent changes of emphasis and attention and to account for effectiveness of "imagery". In Vision, the different frames of a system describe the scene from different viewpoints, and the transformations between one frame and another represent the effects of moving from place to place. Other kinds of frame-systems can represent actions, cause-effect relations, or changes in conceptual viewpoint. The paper applies the frame-system idea also to problems of linguistic understanding: memory, acquisition and retrieval of knowledge, and a variety of ways to reason by analogy and jump to conclusions based on partial similarity matching. 2004-10-04T14:38:58Z 2004-10-04T14:38:58Z 1974-06-01 AIM-306 http://hdl.handle.net/1721.1/6089 en_US AIM-306 82 p. 8243582 bytes 5793486 bytes application/postscript application/pdf application/postscript application/pdf
spellingShingle Minsky, Marvin
A Framework for Representing Knowledge
title A Framework for Representing Knowledge
title_full A Framework for Representing Knowledge
title_fullStr A Framework for Representing Knowledge
title_full_unstemmed A Framework for Representing Knowledge
title_short A Framework for Representing Knowledge
title_sort framework for representing knowledge
url http://hdl.handle.net/1721.1/6089
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