Embedded systems for computational garment design
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2011
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Online Access: | http://hdl.handle.net/1721.1/61136 |
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author | Galbraith, Megan Lee, 1979- |
author2 | John Maeda. |
author_facet | John Maeda. Galbraith, Megan Lee, 1979- |
author_sort | Galbraith, Megan Lee, 1979- |
collection | MIT |
description | Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003. |
first_indexed | 2024-09-23T14:51:41Z |
format | Thesis |
id | mit-1721.1/61136 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T14:51:41Z |
publishDate | 2011 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/611362019-04-12T11:18:22Z Embedded systems for computational garment design Galbraith, Megan Lee, 1979- John Maeda. Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences. Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences. Architecture. Program In Media Arts and Sciences. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003. Includes bibliographical references (leaves [109]-111). In an age where identity is increasingly fluid and multifaceted, the static clothing and unresponsive materials we wear are often an insufficient means of expression. Clothing designers want to create systems of clothing that react, collect information, and enrich our interactions with spaces and people; however, technical barriers inhibit designers interested in building computational garments. Designers need a tool that is attainable and usable in order to successfully work in the field of computational garment design. This thesis introduces a powerful, intuitive tool named Zuf which provides a new approach to control embedded devices using fuzzy logic. Zuf is a prototyping and simulation environment for programming and testing embedded devices. Users write code by establishing simple, natural language rules. The rules are translated into fuzzy algorithms which run on the devices. Zuf enables fashion designers to think abstractly about computation as a medium. Megan Lee Galbraith. S.M. 2011-02-23T14:18:34Z 2011-02-23T14:18:34Z 2003 2003 Thesis http://hdl.handle.net/1721.1/61136 53364619 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 115 leaves application/pdf Massachusetts Institute of Technology |
spellingShingle | Architecture. Program In Media Arts and Sciences. Galbraith, Megan Lee, 1979- Embedded systems for computational garment design |
title | Embedded systems for computational garment design |
title_full | Embedded systems for computational garment design |
title_fullStr | Embedded systems for computational garment design |
title_full_unstemmed | Embedded systems for computational garment design |
title_short | Embedded systems for computational garment design |
title_sort | embedded systems for computational garment design |
topic | Architecture. Program In Media Arts and Sciences. |
url | http://hdl.handle.net/1721.1/61136 |
work_keys_str_mv | AT galbraithmeganlee1979 embeddedsystemsforcomputationalgarmentdesign |