The development of network enabled augmented reality mobile applications
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2011
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Online Access: | http://hdl.handle.net/1721.1/61171 |
_version_ | 1826214656374472704 |
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author | Lin, Owen |
author2 | Eric Klopfer. |
author_facet | Eric Klopfer. Lin, Owen |
author_sort | Lin, Owen |
collection | MIT |
description | Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010. |
first_indexed | 2024-09-23T16:09:17Z |
format | Thesis |
id | mit-1721.1/61171 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T16:09:17Z |
publishDate | 2011 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/611712019-04-12T16:10:05Z The development of network enabled augmented reality mobile applications Lin, Owen Eric Klopfer. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010. Cataloged from PDF version of thesis. Includes bibliographical references (p. 59). In this thesis, I designed, implemented, and evaluated network-enabled augmented reality mobile applications by extending an implementation of the MITAR iPhone client designed by the Scheller Teacher Education Program. In particular, I designed a multiplayer version of the client, which allows multiple users to interact with each other in a single game across multiple handsets and multiple platforms, and a data collection service that allows users to log media (such as pictures and text) throughout the duration of their game. The end result is an augmented reality client that fully takes advantage of the ubiquitous network connectivity offered by most modern mobile handsets. by Owen Lin. M.Eng. 2011-02-23T14:23:54Z 2011-02-23T14:23:54Z 2010 2010 Thesis http://hdl.handle.net/1721.1/61171 699522422 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 59 p. application/pdf Massachusetts Institute of Technology |
spellingShingle | Electrical Engineering and Computer Science. Lin, Owen The development of network enabled augmented reality mobile applications |
title | The development of network enabled augmented reality mobile applications |
title_full | The development of network enabled augmented reality mobile applications |
title_fullStr | The development of network enabled augmented reality mobile applications |
title_full_unstemmed | The development of network enabled augmented reality mobile applications |
title_short | The development of network enabled augmented reality mobile applications |
title_sort | development of network enabled augmented reality mobile applications |
topic | Electrical Engineering and Computer Science. |
url | http://hdl.handle.net/1721.1/61171 |
work_keys_str_mv | AT linowen thedevelopmentofnetworkenabledaugmentedrealitymobileapplications AT linowen developmentofnetworkenabledaugmentedrealitymobileapplications |