GameBuilder, an outdoor AR creation software
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2011
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Online Access: | http://hdl.handle.net/1721.1/61244 |
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author | Zhang, Chuan, M. Eng. Massachusetts Institute of Technology |
author2 | Eric Klopfer. |
author_facet | Eric Klopfer. Zhang, Chuan, M. Eng. Massachusetts Institute of Technology |
author_sort | Zhang, Chuan, M. Eng. Massachusetts Institute of Technology |
collection | MIT |
description | Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010. |
first_indexed | 2024-09-23T17:12:20Z |
format | Thesis |
id | mit-1721.1/61244 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T17:12:20Z |
publishDate | 2011 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/612442019-04-12T11:53:16Z GameBuilder, an outdoor AR creation software Game Builder, an outdoor AR creation software GameBuilder, an outdoor augmented reality creation software Zhang, Chuan, M. Eng. Massachusetts Institute of Technology Eric Klopfer. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010. Cataloged from PDF version of thesis. Includes bibliographical references (p. 65). In this thesis, the author designed and implemented GameBuilder, a desktop application targeted towards 11-14 year olds for creating Outdoor AR games. The software attempts to reduce its learning curve by limiting the feature set, using a guided user interface, adding WYSIWIG-like display, and suggesting to the user a model which matches the software model. The author then conducted two studies to test the efficacy of the software. The first study was a free observation of children using the software during a workshop. The second study was a controlled comparative study where two populations designed games using either the GameBuilder or existing software. Based on observations and analysis of designed games, the author concludes that GameBuilder does offer advantages over existing software. Future improvements to the software are suggested. by Chuan Zhang. M.Eng. 2011-02-23T14:35:31Z 2011-02-23T14:35:31Z 2010 2010 Thesis http://hdl.handle.net/1721.1/61244 701732212 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 75, [2] p. application/pdf Massachusetts Institute of Technology |
spellingShingle | Electrical Engineering and Computer Science. Zhang, Chuan, M. Eng. Massachusetts Institute of Technology GameBuilder, an outdoor AR creation software |
title | GameBuilder, an outdoor AR creation software |
title_full | GameBuilder, an outdoor AR creation software |
title_fullStr | GameBuilder, an outdoor AR creation software |
title_full_unstemmed | GameBuilder, an outdoor AR creation software |
title_short | GameBuilder, an outdoor AR creation software |
title_sort | gamebuilder an outdoor ar creation software |
topic | Electrical Engineering and Computer Science. |
url | http://hdl.handle.net/1721.1/61244 |
work_keys_str_mv | AT zhangchuanmengmassachusettsinstituteoftechnology gamebuilderanoutdoorarcreationsoftware AT zhangchuanmengmassachusettsinstituteoftechnology gamebuilderanoutdooraugmentedrealitycreationsoftware |