Using high-bandwidth input/output in interactive art

Thesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1999.

Bibliographic Details
Main Author: Keays, William G. (William George), 1960-
Other Authors: John Maeda.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2011
Subjects:
Online Access:http://hdl.handle.net/1721.1/61839
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author Keays, William G. (William George), 1960-
author2 John Maeda.
author_facet John Maeda.
Keays, William G. (William George), 1960-
author_sort Keays, William G. (William George), 1960-
collection MIT
description Thesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1999.
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spelling mit-1721.1/618392019-04-10T19:44:18Z Using high-bandwidth input/output in interactive art Using high-bandwidth I/O in interactive art Keays, William G. (William George), 1960- John Maeda. Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences. Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences. Architecture. Program In Media Arts and Sciences. Thesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1999. Includes bibliographical references (leaves 75-78). Are we making the best use of commonly available high-bandwidth input/output ( I/O) devices on our computers? How would research on this subject be affected if it were driven by a purely artistic mandate? The bandwidth in question refers specifically to video input and output devices, the only high-bandwidth devices that are on found on common, conventional computers. Under normal circumstances, these devices transmit moving two dimensional images at rapid refresh rates; this high-bandwidth is a prerequisite for the capturing and viewing of motion images. A great potential exists in using this high-throughput capacity in applications that do not simply convey continuous moving images. In the burgeoning field of highly technological interactive art, a large number of works suffer from poorly adapted interface mechanisms. New high-bandwidth I/O configurations can serve to derive improved interfaces for the creation of interactive art. This course of research is not driven solely by the desire to create new technology and improved modes of interaction. As the the infusion of rapid-changing technology in art reaches popular levels, the role of the artist in society is equally in flux. The definition of such a role is sought as part of this thesis. These goals are accomplished through the study of the nature and history of interactivity in art, the development of new prototypes, the creation and exhibition of interactive art works in public spaces, and through a close analysis of the role of the artist-scientist in contemporary society. b William G. Keays. S.M. 2011-03-24T20:14:39Z 2011-03-24T20:14:39Z 1999 1999 Thesis http://hdl.handle.net/1721.1/61839 43932079 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 78 leaves application/pdf Massachusetts Institute of Technology
spellingShingle Architecture. Program In Media Arts and Sciences.
Keays, William G. (William George), 1960-
Using high-bandwidth input/output in interactive art
title Using high-bandwidth input/output in interactive art
title_full Using high-bandwidth input/output in interactive art
title_fullStr Using high-bandwidth input/output in interactive art
title_full_unstemmed Using high-bandwidth input/output in interactive art
title_short Using high-bandwidth input/output in interactive art
title_sort using high bandwidth input output in interactive art
topic Architecture. Program In Media Arts and Sciences.
url http://hdl.handle.net/1721.1/61839
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