Digital technology for conviviality : making the most of students' energy and imagination in learning environments

Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001.

Bibliographic Details
Main Author: Sipitakiat, Arnan, 1974-
Other Authors: Seymour Papert and Glorianna Davenport.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2011
Subjects:
Online Access:http://hdl.handle.net/1721.1/62359
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author Sipitakiat, Arnan, 1974-
author2 Seymour Papert and Glorianna Davenport.
author_facet Seymour Papert and Glorianna Davenport.
Sipitakiat, Arnan, 1974-
author_sort Sipitakiat, Arnan, 1974-
collection MIT
description Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001.
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spelling mit-1721.1/623592019-04-11T13:38:59Z Digital technology for conviviality : making the most of students' energy and imagination in learning environments Sipitakiat, Arnan, 1974- Seymour Papert and Glorianna Davenport. Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences. Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences. Architecture. Program In Media Arts and Sciences. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001. Includes bibliographical references (p. 123-125). This thesis contributes to the body of research on constructionist philosophy. It expands the conceptual framework to a broader scale by linking constructionism to Ivan Illich's notion of conviviality. An emphasis on developing convivial learning environments has been made. The learning activities were developed with a special highlight on the idea of emergent design. The emphasis on conviviality and emergent design allowed a systematic and theorized framework to identify and discuss the pattern in the developmental process of learning activities, which is an area in the constructionist framework that needs more study. I gave special emphasis on learning activities that involve tool construction. I show how the making of tools could strengthen conviviality. I present a concept of dynamic equilibrium that allows different methods of learning and teaching to intertwine. I present a case study based on a five-week fieldwork conducted at a rural school of northern Thailand. by Arnan Sipitakiat. S.M. 2011-04-25T15:46:38Z 2011-04-25T15:46:38Z 2001 2001 Thesis http://hdl.handle.net/1721.1/62359 50396592 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 125 p. application/pdf Massachusetts Institute of Technology
spellingShingle Architecture. Program In Media Arts and Sciences.
Sipitakiat, Arnan, 1974-
Digital technology for conviviality : making the most of students' energy and imagination in learning environments
title Digital technology for conviviality : making the most of students' energy and imagination in learning environments
title_full Digital technology for conviviality : making the most of students' energy and imagination in learning environments
title_fullStr Digital technology for conviviality : making the most of students' energy and imagination in learning environments
title_full_unstemmed Digital technology for conviviality : making the most of students' energy and imagination in learning environments
title_short Digital technology for conviviality : making the most of students' energy and imagination in learning environments
title_sort digital technology for conviviality making the most of students energy and imagination in learning environments
topic Architecture. Program In Media Arts and Sciences.
url http://hdl.handle.net/1721.1/62359
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