Wusor II: A Computer Aided Instruction Program with Student Modelling Capabilities
Wusor II is the second program that has been developed to tutor students in the game of Wumpus. From the earlier efforts with Wusor I it was possible to produce a rule-based expert which processed a relatively complete mastery of the game. Wusor II endeavors to teach the knowledge embodied in...
Main Author: | |
---|---|
Language: | en_US |
Published: |
2004
|
Online Access: | http://hdl.handle.net/1721.1/6277 |
_version_ | 1811068418528378880 |
---|---|
author | Carr, Brian |
author_facet | Carr, Brian |
author_sort | Carr, Brian |
collection | MIT |
description | Wusor II is the second program that has been developed to tutor students in the game of Wumpus. From the earlier efforts with Wusor I it was possible to produce a rule-based expert which processed a relatively complete mastery of the game. Wusor II endeavors to teach the knowledge embodied in the rules used by the Expert. The Student Model represents Wusor's estimation of the student's knowledge of said rules, and this estimation is based primarily on analyses of the player's moves. The Student Model allows Wusor to personalize its explanations to the student according to the student's current knowledge of the game. The result is a system which, according to preliminary results, is highly effective at tutoring students of varied abilities. |
first_indexed | 2024-09-23T07:55:42Z |
id | mit-1721.1/6277 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T07:55:42Z |
publishDate | 2004 |
record_format | dspace |
spelling | mit-1721.1/62772019-04-09T15:34:52Z Wusor II: A Computer Aided Instruction Program with Student Modelling Capabilities Carr, Brian Wusor II is the second program that has been developed to tutor students in the game of Wumpus. From the earlier efforts with Wusor I it was possible to produce a rule-based expert which processed a relatively complete mastery of the game. Wusor II endeavors to teach the knowledge embodied in the rules used by the Expert. The Student Model represents Wusor's estimation of the student's knowledge of said rules, and this estimation is based primarily on analyses of the player's moves. The Student Model allows Wusor to personalize its explanations to the student according to the student's current knowledge of the game. The result is a system which, according to preliminary results, is highly effective at tutoring students of varied abilities. 2004-10-04T14:48:23Z 2004-10-04T14:48:23Z 1977-05-01 AIM-417 http://hdl.handle.net/1721.1/6277 en_US AIM-417 27769552 bytes 22079570 bytes application/postscript application/pdf application/postscript application/pdf |
spellingShingle | Carr, Brian Wusor II: A Computer Aided Instruction Program with Student Modelling Capabilities |
title | Wusor II: A Computer Aided Instruction Program with Student Modelling Capabilities |
title_full | Wusor II: A Computer Aided Instruction Program with Student Modelling Capabilities |
title_fullStr | Wusor II: A Computer Aided Instruction Program with Student Modelling Capabilities |
title_full_unstemmed | Wusor II: A Computer Aided Instruction Program with Student Modelling Capabilities |
title_short | Wusor II: A Computer Aided Instruction Program with Student Modelling Capabilities |
title_sort | wusor ii a computer aided instruction program with student modelling capabilities |
url | http://hdl.handle.net/1721.1/6277 |
work_keys_str_mv | AT carrbrian wusoriiacomputeraidedinstructionprogramwithstudentmodellingcapabilities |