Binocular Shading and Visual Surface Reconstruction

Zero-crossing or feature-point based stereo algorithms can, by definition, determine explicit depth information only at particular points on the image. To compute a complete surface description, this sparse depth map must be interpolated. A computational theory of this interpolation or reconst...

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Main Author: Grimson, W.E.L.
Language:en_US
Published: 2004
Online Access:http://hdl.handle.net/1721.1/6372
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author Grimson, W.E.L.
author_facet Grimson, W.E.L.
author_sort Grimson, W.E.L.
collection MIT
description Zero-crossing or feature-point based stereo algorithms can, by definition, determine explicit depth information only at particular points on the image. To compute a complete surface description, this sparse depth map must be interpolated. A computational theory of this interpolation or reconstruction process, based on a surface consistency constraint, has previously been proposed. In order to provide stronger boundary conditions for the interpolation process, other visual cues to surface shape are examined in this paper. In particular, it is shown that, in principle, shading information from the two views can be used to determine the orientation of the surface normal along the feature-point contours, as well as the parameters of the reflective properties of the surface material. The numerical stability of the resulting equations is also examined.
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spelling mit-1721.1/63722019-04-12T08:06:28Z Binocular Shading and Visual Surface Reconstruction Grimson, W.E.L. Zero-crossing or feature-point based stereo algorithms can, by definition, determine explicit depth information only at particular points on the image. To compute a complete surface description, this sparse depth map must be interpolated. A computational theory of this interpolation or reconstruction process, based on a surface consistency constraint, has previously been proposed. In order to provide stronger boundary conditions for the interpolation process, other visual cues to surface shape are examined in this paper. In particular, it is shown that, in principle, shading information from the two views can be used to determine the orientation of the surface normal along the feature-point contours, as well as the parameters of the reflective properties of the surface material. The numerical stability of the resulting equations is also examined. 2004-10-04T14:53:53Z 2004-10-04T14:53:53Z 1982-08-01 AIM-697 http://hdl.handle.net/1721.1/6372 en_US AIM-697 8604366 bytes 1305552 bytes application/postscript application/pdf application/postscript application/pdf
spellingShingle Grimson, W.E.L.
Binocular Shading and Visual Surface Reconstruction
title Binocular Shading and Visual Surface Reconstruction
title_full Binocular Shading and Visual Surface Reconstruction
title_fullStr Binocular Shading and Visual Surface Reconstruction
title_full_unstemmed Binocular Shading and Visual Surface Reconstruction
title_short Binocular Shading and Visual Surface Reconstruction
title_sort binocular shading and visual surface reconstruction
url http://hdl.handle.net/1721.1/6372
work_keys_str_mv AT grimsonwel binocularshadingandvisualsurfacereconstruction