Striatal Volume Predicts Level of Video Game Skill Acquisition
Video game skills transfer to other tasks, but individual differences in performance and in learning and transfer rates make it difficult to identify the source of transfer benefits. We asked whether variability in initial acquisition and of improvement in performance on a demanding video game, the...
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Oxford University Press
2011
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Online Access: | http://hdl.handle.net/1721.1/64648 https://orcid.org/0000-0002-4326-7720 |
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author | Graybiel, Ann M. Erickson, Kirk I. Boot, Walter R. Basak, Chandramallika Neider, Mark B. Prakash, Ruchika S. Voss, Michelle W. Graybiel, Ann M. Simons, Daniel J. Fabiani, Monica Gratton, Gabriele Kramer, Arthur F. |
author2 | delete |
author_facet | delete Graybiel, Ann M. Erickson, Kirk I. Boot, Walter R. Basak, Chandramallika Neider, Mark B. Prakash, Ruchika S. Voss, Michelle W. Graybiel, Ann M. Simons, Daniel J. Fabiani, Monica Gratton, Gabriele Kramer, Arthur F. |
author_sort | Graybiel, Ann M. |
collection | MIT |
description | Video game skills transfer to other tasks, but individual differences in performance and in learning and transfer rates make it difficult to identify the source of transfer benefits. We asked whether variability in initial acquisition and of improvement in performance on a demanding video game, the Space Fortress game, could be predicted by variations in the pretraining volume of either of 2 key brain regions implicated in learning and memory: the striatum, implicated in procedural learning and cognitive flexibility, and the hippocampus, implicated in declarative memory. We found that hippocampal volumes did not predict learning improvement but that striatal volumes did. Moreover, for the striatum, the volumes of the dorsal striatum predicted improvement in performance but the volumes of the ventral striatum did not. Both ventral and dorsal striatal volumes predicted early acquisition rates. Furthermore, this early-stage correlation between striatal volumes and learning held regardless of the cognitive flexibility demands of the game versions, whereas the predictive power of the dorsal striatal volumes held selectively for performance improvements in a game version emphasizing cognitive flexibility. These findings suggest a neuroanatomical basis for the superiority of training strategies that promote cognitive flexibility and transfer to untrained tasks. |
first_indexed | 2024-09-23T17:09:57Z |
format | Article |
id | mit-1721.1/64648 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T17:09:57Z |
publishDate | 2011 |
publisher | Oxford University Press |
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spelling | mit-1721.1/646482022-10-03T10:51:27Z Striatal Volume Predicts Level of Video Game Skill Acquisition Graybiel, Ann M. Erickson, Kirk I. Boot, Walter R. Basak, Chandramallika Neider, Mark B. Prakash, Ruchika S. Voss, Michelle W. Graybiel, Ann M. Simons, Daniel J. Fabiani, Monica Gratton, Gabriele Kramer, Arthur F. delete Massachusetts Institute of Technology. Department of Brain and Cognitive Sciences McGovern Institute for Brain Research at MIT Graybiel, Ann M. Graybiel, Ann M. Video game skills transfer to other tasks, but individual differences in performance and in learning and transfer rates make it difficult to identify the source of transfer benefits. We asked whether variability in initial acquisition and of improvement in performance on a demanding video game, the Space Fortress game, could be predicted by variations in the pretraining volume of either of 2 key brain regions implicated in learning and memory: the striatum, implicated in procedural learning and cognitive flexibility, and the hippocampus, implicated in declarative memory. We found that hippocampal volumes did not predict learning improvement but that striatal volumes did. Moreover, for the striatum, the volumes of the dorsal striatum predicted improvement in performance but the volumes of the ventral striatum did not. Both ventral and dorsal striatal volumes predicted early acquisition rates. Furthermore, this early-stage correlation between striatal volumes and learning held regardless of the cognitive flexibility demands of the game versions, whereas the predictive power of the dorsal striatal volumes held selectively for performance improvements in a game version emphasizing cognitive flexibility. These findings suggest a neuroanatomical basis for the superiority of training strategies that promote cognitive flexibility and transfer to untrained tasks. United States. Office of Naval Research (grant number N00014-07-1-0903) 2011-06-22T16:14:34Z 2011-06-22T16:14:34Z 2010-11 Article http://purl.org/eprint/type/JournalArticle 1047-3211 1460-2199 http://hdl.handle.net/1721.1/64648 Erickson, Kirk I. et al. “Striatal Volume Predicts Level of Video Game Skill Acquisition.” Cerebral Cortex 20.11 (2010) : 2522 -2530. https://orcid.org/0000-0002-4326-7720 en_US http://dx.doi.org/10.1093/cercor/bhp293 Cerebral Cortex Creative Commons Attribution-Noncommercial-Share Alike 3.0 http://creativecommons.org/licenses/by-nc-sa/3.0/ application/pdf Oxford University Press Prof. Graybiel via Lisa Horowitz |
spellingShingle | Graybiel, Ann M. Erickson, Kirk I. Boot, Walter R. Basak, Chandramallika Neider, Mark B. Prakash, Ruchika S. Voss, Michelle W. Graybiel, Ann M. Simons, Daniel J. Fabiani, Monica Gratton, Gabriele Kramer, Arthur F. Striatal Volume Predicts Level of Video Game Skill Acquisition |
title | Striatal Volume Predicts Level of Video Game Skill Acquisition |
title_full | Striatal Volume Predicts Level of Video Game Skill Acquisition |
title_fullStr | Striatal Volume Predicts Level of Video Game Skill Acquisition |
title_full_unstemmed | Striatal Volume Predicts Level of Video Game Skill Acquisition |
title_short | Striatal Volume Predicts Level of Video Game Skill Acquisition |
title_sort | striatal volume predicts level of video game skill acquisition |
url | http://hdl.handle.net/1721.1/64648 https://orcid.org/0000-0002-4326-7720 |
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