Recovering Three-Dimensional Structure from Motion with Surface Reconstruction

We address the computational role that the construction of a complete surface representation may play in the recovery of 3--D structure from motion. We present a model that combines a feature--based structure--from- -motion algorithm with smooth surface interpolation. This model can represent...

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Main Authors: Hildreth, Ellen C., Ando, Hiroshi, Anderson, Richard, Treue, Stefan
Language:en_US
Published: 2004
Online Access:http://hdl.handle.net/1721.1/6576
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author Hildreth, Ellen C.
Ando, Hiroshi
Anderson, Richard
Treue, Stefan
author_facet Hildreth, Ellen C.
Ando, Hiroshi
Anderson, Richard
Treue, Stefan
author_sort Hildreth, Ellen C.
collection MIT
description We address the computational role that the construction of a complete surface representation may play in the recovery of 3--D structure from motion. We present a model that combines a feature--based structure--from- -motion algorithm with smooth surface interpolation. This model can represent multiple surfaces in a given viewing direction, incorporates surface constraints from object boundaries, and groups image features using their 2--D image motion. Computer simulations relate the model's behavior to perceptual observations. In a companion paper, we discuss further perceptual experiments regarding the role of surface reconstruction in the human recovery of 3--D structure from motion.
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spelling mit-1721.1/65762019-04-12T08:31:34Z Recovering Three-Dimensional Structure from Motion with Surface Reconstruction Hildreth, Ellen C. Ando, Hiroshi Anderson, Richard Treue, Stefan We address the computational role that the construction of a complete surface representation may play in the recovery of 3--D structure from motion. We present a model that combines a feature--based structure--from- -motion algorithm with smooth surface interpolation. This model can represent multiple surfaces in a given viewing direction, incorporates surface constraints from object boundaries, and groups image features using their 2--D image motion. Computer simulations relate the model's behavior to perceptual observations. In a companion paper, we discuss further perceptual experiments regarding the role of surface reconstruction in the human recovery of 3--D structure from motion. 2004-10-08T20:28:52Z 2004-10-08T20:28:52Z 1991-12-01 AIM-1314 http://hdl.handle.net/1721.1/6576 en_US AIM-1314 8135487 bytes 3192658 bytes application/postscript application/pdf application/postscript application/pdf
spellingShingle Hildreth, Ellen C.
Ando, Hiroshi
Anderson, Richard
Treue, Stefan
Recovering Three-Dimensional Structure from Motion with Surface Reconstruction
title Recovering Three-Dimensional Structure from Motion with Surface Reconstruction
title_full Recovering Three-Dimensional Structure from Motion with Surface Reconstruction
title_fullStr Recovering Three-Dimensional Structure from Motion with Surface Reconstruction
title_full_unstemmed Recovering Three-Dimensional Structure from Motion with Surface Reconstruction
title_short Recovering Three-Dimensional Structure from Motion with Surface Reconstruction
title_sort recovering three dimensional structure from motion with surface reconstruction
url http://hdl.handle.net/1721.1/6576
work_keys_str_mv AT hildrethellenc recoveringthreedimensionalstructurefrommotionwithsurfacereconstruction
AT andohiroshi recoveringthreedimensionalstructurefrommotionwithsurfacereconstruction
AT andersonrichard recoveringthreedimensionalstructurefrommotionwithsurfacereconstruction
AT treuestefan recoveringthreedimensionalstructurefrommotionwithsurfacereconstruction