Soft body animation in real-time simulations
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2011
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Online Access: | http://hdl.handle.net/1721.1/66812 |
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author | Sullivan, Mark A., III |
author2 | Philip Tan. |
author_facet | Philip Tan. Sullivan, Mark A., III |
author_sort | Sullivan, Mark A., III |
collection | MIT |
description | Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011. |
first_indexed | 2024-09-23T17:11:34Z |
format | Thesis |
id | mit-1721.1/66812 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T17:11:34Z |
publishDate | 2011 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/668122019-04-10T15:30:50Z Soft body animation in real-time simulations Sullivan, Mark A., III Philip Tan. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011. Cataloged from PDF version of thesis. Includes bibliographical references (p. 75-76). This thesis presents a novel approach for creating deformable object animations. A deformable object can be represented as a discrete lattice of particles, and transforming those particles defines a new state for the represented object. By applying shape matching techniques, we are able to adapt traditional mesh based animations to this representation. We then allow these particles to take place in a soft body physics simulation. By making the particles track positions defined in the animation, soft body tracking of user created animation has been made possible. by Mark A. Sullivan III. M.Eng. 2011-11-01T19:47:51Z 2011-11-01T19:47:51Z 2011 2011 Thesis http://hdl.handle.net/1721.1/66812 757169969 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 76 p. application/pdf Massachusetts Institute of Technology |
spellingShingle | Electrical Engineering and Computer Science. Sullivan, Mark A., III Soft body animation in real-time simulations |
title | Soft body animation in real-time simulations |
title_full | Soft body animation in real-time simulations |
title_fullStr | Soft body animation in real-time simulations |
title_full_unstemmed | Soft body animation in real-time simulations |
title_short | Soft body animation in real-time simulations |
title_sort | soft body animation in real time simulations |
topic | Electrical Engineering and Computer Science. |
url | http://hdl.handle.net/1721.1/66812 |
work_keys_str_mv | AT sullivanmarkaiii softbodyanimationinrealtimesimulations |