Soft body animation in real-time simulations

Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.

Bibliographic Details
Main Author: Sullivan, Mark A., III
Other Authors: Philip Tan.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2011
Subjects:
Online Access:http://hdl.handle.net/1721.1/66812
_version_ 1826217946934935552
author Sullivan, Mark A., III
author2 Philip Tan.
author_facet Philip Tan.
Sullivan, Mark A., III
author_sort Sullivan, Mark A., III
collection MIT
description Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.
first_indexed 2024-09-23T17:11:34Z
format Thesis
id mit-1721.1/66812
institution Massachusetts Institute of Technology
language eng
last_indexed 2024-09-23T17:11:34Z
publishDate 2011
publisher Massachusetts Institute of Technology
record_format dspace
spelling mit-1721.1/668122019-04-10T15:30:50Z Soft body animation in real-time simulations Sullivan, Mark A., III Philip Tan. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011. Cataloged from PDF version of thesis. Includes bibliographical references (p. 75-76). This thesis presents a novel approach for creating deformable object animations. A deformable object can be represented as a discrete lattice of particles, and transforming those particles defines a new state for the represented object. By applying shape matching techniques, we are able to adapt traditional mesh based animations to this representation. We then allow these particles to take place in a soft body physics simulation. By making the particles track positions defined in the animation, soft body tracking of user created animation has been made possible. by Mark A. Sullivan III. M.Eng. 2011-11-01T19:47:51Z 2011-11-01T19:47:51Z 2011 2011 Thesis http://hdl.handle.net/1721.1/66812 757169969 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 76 p. application/pdf Massachusetts Institute of Technology
spellingShingle Electrical Engineering and Computer Science.
Sullivan, Mark A., III
Soft body animation in real-time simulations
title Soft body animation in real-time simulations
title_full Soft body animation in real-time simulations
title_fullStr Soft body animation in real-time simulations
title_full_unstemmed Soft body animation in real-time simulations
title_short Soft body animation in real-time simulations
title_sort soft body animation in real time simulations
topic Electrical Engineering and Computer Science.
url http://hdl.handle.net/1721.1/66812
work_keys_str_mv AT sullivanmarkaiii softbodyanimationinrealtimesimulations