Extracting aspects of determiner meaning from dialogue in a virtual world environment
We use data from a virtual world game for automated learning of words and grammatical constructions and their meanings. The language data are an integral part of the social interaction in the game and consist of chat dialogue, which is only constrained by the cultural context, as set by the nature o...
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Association for Computing Machinery
2011
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Online Access: | http://hdl.handle.net/1721.1/67335 https://orcid.org/0000-0002-4333-7194 |
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author | Reckman, Hilke Orkin, Jeffrey David Roy, Deb K |
author2 | Massachusetts Institute of Technology. Media Laboratory |
author_facet | Massachusetts Institute of Technology. Media Laboratory Reckman, Hilke Orkin, Jeffrey David Roy, Deb K |
author_sort | Reckman, Hilke |
collection | MIT |
description | We use data from a virtual world game for automated learning of words and grammatical constructions and their meanings. The language data are an integral part of the social interaction in the game and consist of chat dialogue, which is only constrained by the cultural context, as set by the nature of the provided virtual environment. Building on previous work, where we extracted a vocabulary for concrete objects in the game by making use of the non-linguistic context, we now target NP/DP grammar, in particular determiners. We assume that we have captured the meanings of a set of determiners if we can predict which determiner will be used in a particular context. To this end we train a classifier that predicts the choice of a determiner on the basis of features from the linguistic and non-linguistic context. |
first_indexed | 2024-09-23T08:17:55Z |
format | Article |
id | mit-1721.1/67335 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T08:17:55Z |
publishDate | 2011 |
publisher | Association for Computing Machinery |
record_format | dspace |
spelling | mit-1721.1/673352022-09-23T12:07:31Z Extracting aspects of determiner meaning from dialogue in a virtual world environment Reckman, Hilke Orkin, Jeffrey David Roy, Deb K Massachusetts Institute of Technology. Media Laboratory Program in Media Arts and Sciences (Massachusetts Institute of Technology) Roy, Deb K. Reckman, Hilke Orkin, Jeffrey David Roy, Deb K. We use data from a virtual world game for automated learning of words and grammatical constructions and their meanings. The language data are an integral part of the social interaction in the game and consist of chat dialogue, which is only constrained by the cultural context, as set by the nature of the provided virtual environment. Building on previous work, where we extracted a vocabulary for concrete objects in the game by making use of the non-linguistic context, we now target NP/DP grammar, in particular determiners. We assume that we have captured the meanings of a set of determiners if we can predict which determiner will be used in a particular context. To this end we train a classifier that predicts the choice of a determiner on the basis of features from the linguistic and non-linguistic context. Netherlands Organization for Scientific Research (Rubicon grant, project nr. 446-09-011) 2011-11-30T21:51:23Z 2011-11-30T21:51:23Z 2011-01 Article http://purl.org/eprint/type/ConferencePaper http://hdl.handle.net/1721.1/67335 Reckman, Hilke, Jeff Orkin, and Deb Roy. "Extracting aspects of determiner meaning from oy.dialogue in a virtual world environment." In Proceedings of the Ninth International Conference on Computational Semantics, IWCS '11, Oxford, UK, January 12–14 2011, ACM, 2011. https://orcid.org/0000-0002-4333-7194 en_US http://dl.acm.org/citation.cfm?id=2002695 Proceedings of the Ninth International Conference on Computational Semantics, IWCS '11 Creative Commons Attribution-Noncommercial-Share Alike 3.0 http://creativecommons.org/licenses/by-nc-sa/3.0/ application/pdf Association for Computing Machinery MIT web domain |
spellingShingle | Reckman, Hilke Orkin, Jeffrey David Roy, Deb K Extracting aspects of determiner meaning from dialogue in a virtual world environment |
title | Extracting aspects of determiner meaning from dialogue in a virtual world environment |
title_full | Extracting aspects of determiner meaning from dialogue in a virtual world environment |
title_fullStr | Extracting aspects of determiner meaning from dialogue in a virtual world environment |
title_full_unstemmed | Extracting aspects of determiner meaning from dialogue in a virtual world environment |
title_short | Extracting aspects of determiner meaning from dialogue in a virtual world environment |
title_sort | extracting aspects of determiner meaning from dialogue in a virtual world environment |
url | http://hdl.handle.net/1721.1/67335 https://orcid.org/0000-0002-4333-7194 |
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