Imaginative play with blended reality characters

Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011.

Bibliographic Details
Main Author: Robert, David Yann
Other Authors: Cynthis Breazeal.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2011
Subjects:
Online Access:http://hdl.handle.net/1721.1/67782
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author Robert, David Yann
author2 Cynthis Breazeal.
author_facet Cynthis Breazeal.
Robert, David Yann
author_sort Robert, David Yann
collection MIT
description Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011.
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spelling mit-1721.1/677822019-04-11T09:01:06Z Imaginative play with blended reality characters Robert, David Yann Cynthis Breazeal. Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences. Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences. Architecture. Program in Media Arts and Sciences. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011. Cataloged from PDF version of thesis. Includes bibliographical references (p. 132-137). The idea and formative design of a blended reality character, a new class of character able to maintain visual and kinetic continuity between the fully physical and fully virtual; the technical underpinnings of its unique blended physical and digital play context and the evaluation of its impact on children's play are the contents of this thesis. A play test study with thirty-four children aged three and a half to seven was conducted using non-reactive, unobtrusive observational methods and a validated evaluation instrument. Our claim is that young children have accepted the idea, persistence and continuity of blended reality characters. Furthermore, we found that children are more deeply engaged with blended reality characters and are more fully immersed in blended reality play as co-protagonists in the experience, in comparison to interactions with strictly screen-based representations. As substantiated through the use of quantitative and qualitative analysis of drawings and verbal utterances, the study showed that young children produce longer, detailed and more imaginative descriptions of their experiences following blended reality play. The desire to continue engaging in blended reality play as expressed by children's verbal requests to revisit and extend their play time with the character positively affirms the potential for the development of an informal learning platform with sustained appeal to young children. by David Yann Robert. S.M. 2011-12-19T18:50:50Z 2011-12-19T18:50:50Z 2011 2011 Thesis http://hdl.handle.net/1721.1/67782 767736455 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 140 p. application/pdf Massachusetts Institute of Technology
spellingShingle Architecture. Program in Media Arts and Sciences.
Robert, David Yann
Imaginative play with blended reality characters
title Imaginative play with blended reality characters
title_full Imaginative play with blended reality characters
title_fullStr Imaginative play with blended reality characters
title_full_unstemmed Imaginative play with blended reality characters
title_short Imaginative play with blended reality characters
title_sort imaginative play with blended reality characters
topic Architecture. Program in Media Arts and Sciences.
url http://hdl.handle.net/1721.1/67782
work_keys_str_mv AT robertdavidyann imaginativeplaywithblendedrealitycharacters