Architectural experience and motion : a design tool based on simulation and immersing technologies

Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 1993.

Detalhes bibliográficos
Autor principal: Neagu, Razvan
Outros Autores: William J. Mitchell.
Formato: Tese
Idioma:eng
Publicado em: Massachusetts Institute of Technology 2012
Assuntos:
Acesso em linha:http://hdl.handle.net/1721.1/69308
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author Neagu, Razvan
author2 William J. Mitchell.
author_facet William J. Mitchell.
Neagu, Razvan
author_sort Neagu, Razvan
collection MIT
description Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 1993.
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spelling mit-1721.1/693082019-04-11T04:31:37Z Architectural experience and motion : a design tool based on simulation and immersing technologies Design tool based on simulation and immersing technologies Neagu, Razvan William J. Mitchell. Massachusetts Institute of Technology. Dept. of Architecture. Massachusetts Institute of Technology. Dept. of Architecture. Architecture. Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 1993. Includes bibliographical references (p. 97-104). Visualization is an important aspect of architectural design. This field has evolved and influenced continuously the design medium and process. Architecture implies experience of space and experience relies on motion. Presently, the visualization process offers minimal experiential feed-back as it lacks immersive and proprioceptive output. Recent technological leaps necessitate a re-evaluation of the architectural visualization process. Advancements in flight simulation and virtual reality applications can be implemented in new tools for architects. This thesis defines the parameters of a 3D, immersive design tool. The proposed tool provides feed-back beyond photo-realism, tapping into the experiential qualities of the designed spaces. The parameters of the proposed tool extend the boundaries of architectural visualization into experientialization. These alternatives investigate the use in architecture of digital 3D environments and space/time continuum. Modeling, manipulation, and navigation are analyzed and concrete original implementations are shown. A new method, similar to a 3D parallel ruler, is demonstrated to overcome constraints in representation , imposed by two-dimensional displays. Immersion and engagement are necessary for the simulation of a compelling architectural experience. An analysis of stimuli and determination of necessary levels of input is performed. For this, it is important to understand perception and environmental properties. In this thesis, a phenomenological approach to architectural experience analysis is employed. The practical application of the proposed tool is critical. Specific hardware and software analysis is performed to assure the feasibility of implementing such a tool. by Razvan Neagu. M.Arch. 2012-02-29T17:18:12Z 2012-02-29T17:18:12Z 1993 1993 Thesis http://hdl.handle.net/1721.1/69308 28738733 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 105 p. application/pdf Massachusetts Institute of Technology
spellingShingle Architecture.
Neagu, Razvan
Architectural experience and motion : a design tool based on simulation and immersing technologies
title Architectural experience and motion : a design tool based on simulation and immersing technologies
title_full Architectural experience and motion : a design tool based on simulation and immersing technologies
title_fullStr Architectural experience and motion : a design tool based on simulation and immersing technologies
title_full_unstemmed Architectural experience and motion : a design tool based on simulation and immersing technologies
title_short Architectural experience and motion : a design tool based on simulation and immersing technologies
title_sort architectural experience and motion a design tool based on simulation and immersing technologies
topic Architecture.
url http://hdl.handle.net/1721.1/69308
work_keys_str_mv AT neagurazvan architecturalexperienceandmotionadesigntoolbasedonsimulationandimmersingtechnologies
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