Synthesizing data-structure manipulations from storyboards
We present the Storyboard Programming framework, a new synthesis system designed to help programmers write imperative low-level data-structure manipulations. The goal of this system is to bridge the gap between the "boxes-and-arrows" diagrams that programmers often use to think about data-...
Main Authors: | , |
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Other Authors: | |
Format: | Article |
Language: | en_US |
Published: |
Association for Computing Machinery (ACM)
2012
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Online Access: | http://hdl.handle.net/1721.1/72660 https://orcid.org/0000-0001-7604-8252 |
Summary: | We present the Storyboard Programming framework, a new synthesis system designed to help programmers write imperative low-level data-structure manipulations. The goal of this system is to bridge the gap between the "boxes-and-arrows" diagrams that programmers often use to think about data-structure manipulation algorithms and the low-level imperative code that implements them. The system takes as input a set of partial input-output examples, as well as a description of the high-level structure of the desired solution. From this information, it is able to synthesize low-level imperative implementations in a matter of minutes.
The framework is based on a new approach for combining constraint-based synthesis and abstract-interpretation-based shape analysis. The approach works by encoding both the synthesis and the abstract interpretation problem as a constraint satisfaction problem whose solution defines the desired low-level implementation. We have used the framework to synthesize several data-structure manipulations involving linked lists and binary search trees, as well as an insertion operation into an And Inverter Graph. |
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