2.5D cartoon models
We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art drawings of a cartoon from different views can be used to generate a novel structure, the 2.5D cartoon model, which can be u...
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Format: | Article |
Language: | en_US |
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Association for Computing Machinery (ACM)
2012
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Online Access: | http://hdl.handle.net/1721.1/73111 https://orcid.org/0000-0001-9919-069X |
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author | Rivers, Alec Rothmyer Igarashi, Takeo Durand, Fredo |
author2 | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory |
author_facet | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory Rivers, Alec Rothmyer Igarashi, Takeo Durand, Fredo |
author_sort | Rivers, Alec Rothmyer |
collection | MIT |
description | We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art drawings of a cartoon from different views can be used to generate a novel structure, the 2.5D cartoon model, which can be used to simulate 3D rotations and generate plausible renderings of the cartoon from any view. 2.5D cartoon models are easier to create than a full 3D model, and retain the 2D nature of hand-drawn vector art, supporting a wide range of stylizations that need not correspond to any real 3D shape. |
first_indexed | 2024-09-23T11:20:31Z |
format | Article |
id | mit-1721.1/73111 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T11:20:31Z |
publishDate | 2012 |
publisher | Association for Computing Machinery (ACM) |
record_format | dspace |
spelling | mit-1721.1/731112022-09-27T18:50:03Z 2.5D cartoon models Rivers, Alec Rothmyer Igarashi, Takeo Durand, Fredo Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science Rivers, Alec Rothmyer Durand, Fredo We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art drawings of a cartoon from different views can be used to generate a novel structure, the 2.5D cartoon model, which can be used to simulate 3D rotations and generate plausible renderings of the cartoon from any view. 2.5D cartoon models are easier to create than a full 3D model, and retain the 2D nature of hand-drawn vector art, supporting a wide range of stylizations that need not correspond to any real 3D shape. MathWorks, Inc. (Fellowship) 2012-09-24T14:14:35Z 2012-09-24T14:14:35Z 2010-07 Article http://purl.org/eprint/type/JournalArticle 0730-0301 http://hdl.handle.net/1721.1/73111 Alec Rivers, Takeo Igarashi, and Frédo Durand. 2010. 2.5D cartoon models. ACM Transactions on Graphics 29, 4, Article 59 (July 2010), 7 pages. https://orcid.org/0000-0001-9919-069X en_US http://dx.doi.org/10.1145/1778765.1778796 ACM Transactions on Graphics (TOG) Creative Commons Attribution-Noncommercial-Share Alike 3.0 http://creativecommons.org/licenses/by-nc-sa/3.0/ application/pdf Association for Computing Machinery (ACM) MIT web domain |
spellingShingle | Rivers, Alec Rothmyer Igarashi, Takeo Durand, Fredo 2.5D cartoon models |
title | 2.5D cartoon models |
title_full | 2.5D cartoon models |
title_fullStr | 2.5D cartoon models |
title_full_unstemmed | 2.5D cartoon models |
title_short | 2.5D cartoon models |
title_sort | 2 5d cartoon models |
url | http://hdl.handle.net/1721.1/73111 https://orcid.org/0000-0001-9919-069X |
work_keys_str_mv | AT riversalecrothmyer 25dcartoonmodels AT igarashitakeo 25dcartoonmodels AT durandfredo 25dcartoonmodels |