2.5D cartoon models

We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art drawings of a cartoon from different views can be used to generate a novel structure, the 2.5D cartoon model, which can be u...

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Bibliographic Details
Main Authors: Rivers, Alec Rothmyer, Igarashi, Takeo, Durand, Fredo
Other Authors: Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Format: Article
Language:en_US
Published: Association for Computing Machinery (ACM) 2012
Online Access:http://hdl.handle.net/1721.1/73111
https://orcid.org/0000-0001-9919-069X
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author Rivers, Alec Rothmyer
Igarashi, Takeo
Durand, Fredo
author2 Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
author_facet Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Rivers, Alec Rothmyer
Igarashi, Takeo
Durand, Fredo
author_sort Rivers, Alec Rothmyer
collection MIT
description We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art drawings of a cartoon from different views can be used to generate a novel structure, the 2.5D cartoon model, which can be used to simulate 3D rotations and generate plausible renderings of the cartoon from any view. 2.5D cartoon models are easier to create than a full 3D model, and retain the 2D nature of hand-drawn vector art, supporting a wide range of stylizations that need not correspond to any real 3D shape.
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spelling mit-1721.1/731112022-09-27T18:50:03Z 2.5D cartoon models Rivers, Alec Rothmyer Igarashi, Takeo Durand, Fredo Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science Rivers, Alec Rothmyer Durand, Fredo We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art drawings of a cartoon from different views can be used to generate a novel structure, the 2.5D cartoon model, which can be used to simulate 3D rotations and generate plausible renderings of the cartoon from any view. 2.5D cartoon models are easier to create than a full 3D model, and retain the 2D nature of hand-drawn vector art, supporting a wide range of stylizations that need not correspond to any real 3D shape. MathWorks, Inc. (Fellowship) 2012-09-24T14:14:35Z 2012-09-24T14:14:35Z 2010-07 Article http://purl.org/eprint/type/JournalArticle 0730-0301 http://hdl.handle.net/1721.1/73111 Alec Rivers, Takeo Igarashi, and Frédo Durand. 2010. 2.5D cartoon models. ACM Transactions on Graphics 29, 4, Article 59 (July 2010), 7 pages. https://orcid.org/0000-0001-9919-069X en_US http://dx.doi.org/10.1145/1778765.1778796 ACM Transactions on Graphics (TOG) Creative Commons Attribution-Noncommercial-Share Alike 3.0 http://creativecommons.org/licenses/by-nc-sa/3.0/ application/pdf Association for Computing Machinery (ACM) MIT web domain
spellingShingle Rivers, Alec Rothmyer
Igarashi, Takeo
Durand, Fredo
2.5D cartoon models
title 2.5D cartoon models
title_full 2.5D cartoon models
title_fullStr 2.5D cartoon models
title_full_unstemmed 2.5D cartoon models
title_short 2.5D cartoon models
title_sort 2 5d cartoon models
url http://hdl.handle.net/1721.1/73111
https://orcid.org/0000-0001-9919-069X
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