Computer animation of human figures in conversation and action
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1984.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2013
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Online Access: | http://hdl.handle.net/1721.1/75954 |
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author | Lewis, John Peter |
author2 | Patrick Purcell. |
author_facet | Patrick Purcell. Lewis, John Peter |
author_sort | Lewis, John Peter |
collection | MIT |
description | Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1984. |
first_indexed | 2024-09-23T12:56:46Z |
format | Thesis |
id | mit-1721.1/75954 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T12:56:46Z |
publishDate | 2013 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/759542019-04-10T09:57:17Z Computer animation of human figures in conversation and action Human figures in conversation and action, Computer animation of Lewis, John Peter Patrick Purcell. Massachusetts Institute of Technology. Dept. of Architecture. Massachusetts Institute of Technology. Dept. of Architecture. Architecture. Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1984. MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH. Includes bibliographical references (leaves 82-90). Viable articulated computer-graphic representations of the human figure have recently been developed by O'Rourke, Zeltzer, and others. In this work, a figure implemented by Maxwell provides the starting point for the development of tools for controlling the movement and action of figures in a simulated three-dimensional environment. The figures representational quality is improved for the purpose of animation, and its capabilities are extended to allow multiple figures to follow arbitrary paths, with posture and movement determined by any combination of key-frames, body-tracking, and algorithmic movement description. Objects in the figure's visual environment arc designed using a program for computer graphic sculpture. A sophisticated computer sound synthesis system was implemented and provided the basis for a script-driven multiprocess approach to specifying the interaction s of multiple figures in a changing environment The resulting system, incorporating figures in an animated visual environment with coordinated sound, may be considered as a vehicle for realizing "electronic cinema". While the animation scripts essentially define a specialized non-procedural programming language, knowledge of a general (procedural) computer language is not required, and figure animations have been realized by artists and filmmakers having no previous background in three-dimensional computer graphics. by John Peter Lewis. M.S.V.S. 2013-01-07T21:08:37Z 2013-01-07T21:08:37Z 1984 1984 Thesis http://hdl.handle.net/1721.1/75954 12775334 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 90 leaves application/pdf Massachusetts Institute of Technology |
spellingShingle | Architecture. Lewis, John Peter Computer animation of human figures in conversation and action |
title | Computer animation of human figures in conversation and action |
title_full | Computer animation of human figures in conversation and action |
title_fullStr | Computer animation of human figures in conversation and action |
title_full_unstemmed | Computer animation of human figures in conversation and action |
title_short | Computer animation of human figures in conversation and action |
title_sort | computer animation of human figures in conversation and action |
topic | Architecture. |
url | http://hdl.handle.net/1721.1/75954 |
work_keys_str_mv | AT lewisjohnpeter computeranimationofhumanfiguresinconversationandaction AT lewisjohnpeter humanfiguresinconversationandactioncomputeranimationof |