AMPHORM : form giving through gestural interaction to shape changing objects

Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2012.

Bibliographic Details
Main Author: Lakatos, Dávid
Other Authors: Hiroshi Ishii.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2013
Subjects:
Online Access:http://hdl.handle.net/1721.1/76522
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author Lakatos, Dávid
author2 Hiroshi Ishii.
author_facet Hiroshi Ishii.
Lakatos, Dávid
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description Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2012.
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spelling mit-1721.1/765222019-04-12T21:33:30Z AMPHORM : form giving through gestural interaction to shape changing objects Form giving through gestural interaction to shape changing objects Lakatos, Dávid Hiroshi Ishii. Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences. Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences. Architecture. Program in Media Arts and Sciences. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2012. Cataloged from PDF version of thesis. Includes bibliographical references. Shape-shifting materials have been part of sci-fi literature for decades. But if tomorrow we invent them, how are we going to communicate to them what shape we want them to morph into? If we look at our history, for thousands of years humans have been using the dexterity of their hands as primary means to alter the topology of their surroundings. While direct manipulation, as a primary method for form giving, allows for high precision deformation, the scope of interaction is limited to the scale of the hand. In order to extend the scope of manipulation beyond the hand scale, tools were invented to reach further and to augment the capabilities of our hands. In this thesis, I propose "Amphorm", a perceptually equivalent example of Radical Atoms, our vision on the interaction techniques for future, highly malleable, shape-shifting materials. "Amphorm" is a cylindrical kinetic sculpture that resembles a vase. Since "Amphorm" is a dual citizen between the digital and the physical world, its shape can be altered in both worlds. I describe novel interaction techniques for rapid shape deformation both in the physical world through free hand gestures and in the digital world through a Graphical User Interface. Additionally I explore how the physical world could be synchronized with the digital world and how tools from both worlds can jointly alter dual-citizens. by Dávid Lakatos. S.M. 2013-01-23T19:48:25Z 2013-01-23T19:48:25Z 2012 2012 Thesis http://hdl.handle.net/1721.1/76522 823867110 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 76 p. application/pdf Massachusetts Institute of Technology
spellingShingle Architecture. Program in Media Arts and Sciences.
Lakatos, Dávid
AMPHORM : form giving through gestural interaction to shape changing objects
title AMPHORM : form giving through gestural interaction to shape changing objects
title_full AMPHORM : form giving through gestural interaction to shape changing objects
title_fullStr AMPHORM : form giving through gestural interaction to shape changing objects
title_full_unstemmed AMPHORM : form giving through gestural interaction to shape changing objects
title_short AMPHORM : form giving through gestural interaction to shape changing objects
title_sort amphorm form giving through gestural interaction to shape changing objects
topic Architecture. Program in Media Arts and Sciences.
url http://hdl.handle.net/1721.1/76522
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