Creative Material Computing in a Laboratory Context
Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videog...
Main Authors: | , |
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Format: | Technical Report |
Language: | en_US |
Published: |
2013
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Online Access: | http://hdl.handle.net/1721.1/78888 |
_version_ | 1826191619556114432 |
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author | Montfort, Nick Fedorova, Natalia |
author_facet | Montfort, Nick Fedorova, Natalia |
author_sort | Montfort, Nick |
collection | MIT |
description | Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videogame systems, home computers, an arcade cabinet, and a workstation. Other resources include controllers, peripherals, manuals, books, and software on physical media. In reorganizing the space, we considered its primary purpose as a laboratory (rather than as a library or studio), organized materials by platform and intended use, and provided additional cues and textual information about the historical contexts of the available systems. |
first_indexed | 2024-09-23T08:58:44Z |
format | Technical Report |
id | mit-1721.1/78888 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T08:58:44Z |
publishDate | 2013 |
record_format | dspace |
spelling | mit-1721.1/788882019-04-10T08:43:34Z Creative Material Computing in a Laboratory Context Montfort, Nick Fedorova, Natalia Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videogame systems, home computers, an arcade cabinet, and a workstation. Other resources include controllers, peripherals, manuals, books, and software on physical media. In reorganizing the space, we considered its primary purpose as a laboratory (rather than as a library or studio), organized materials by platform and intended use, and provided additional cues and textual information about the historical contexts of the available systems. 2013-05-14T17:33:12Z 2013-05-14T17:33:12Z 2013-05-14 Technical Report http://hdl.handle.net/1721.1/78888 en_US TROPE;12-03 Attribution-ShareAlike 3.0 United States http://creativecommons.org/licenses/by-sa/3.0/us/ application/pdf |
spellingShingle | Montfort, Nick Fedorova, Natalia Creative Material Computing in a Laboratory Context |
title | Creative Material Computing in a Laboratory Context |
title_full | Creative Material Computing in a Laboratory Context |
title_fullStr | Creative Material Computing in a Laboratory Context |
title_full_unstemmed | Creative Material Computing in a Laboratory Context |
title_short | Creative Material Computing in a Laboratory Context |
title_sort | creative material computing in a laboratory context |
url | http://hdl.handle.net/1721.1/78888 |
work_keys_str_mv | AT montfortnick creativematerialcomputinginalaboratorycontext AT fedorovanatalia creativematerialcomputinginalaboratorycontext |