Creative Material Computing in a Laboratory Context

Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videog...

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Main Authors: Montfort, Nick, Fedorova, Natalia
Format: Technical Report
Language:en_US
Published: 2013
Online Access:http://hdl.handle.net/1721.1/78888
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author Montfort, Nick
Fedorova, Natalia
author_facet Montfort, Nick
Fedorova, Natalia
author_sort Montfort, Nick
collection MIT
description Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videogame systems, home computers, an arcade cabinet, and a workstation. Other resources include controllers, peripherals, manuals, books, and software on physical media. In reorganizing the space, we considered its primary purpose as a laboratory (rather than as a library or studio), organized materials by platform and intended use, and provided additional cues and textual information about the historical contexts of the available systems.
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spelling mit-1721.1/788882019-04-10T08:43:34Z Creative Material Computing in a Laboratory Context Montfort, Nick Fedorova, Natalia Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videogame systems, home computers, an arcade cabinet, and a workstation. Other resources include controllers, peripherals, manuals, books, and software on physical media. In reorganizing the space, we considered its primary purpose as a laboratory (rather than as a library or studio), organized materials by platform and intended use, and provided additional cues and textual information about the historical contexts of the available systems. 2013-05-14T17:33:12Z 2013-05-14T17:33:12Z 2013-05-14 Technical Report http://hdl.handle.net/1721.1/78888 en_US TROPE;12-03 Attribution-ShareAlike 3.0 United States http://creativecommons.org/licenses/by-sa/3.0/us/ application/pdf
spellingShingle Montfort, Nick
Fedorova, Natalia
Creative Material Computing in a Laboratory Context
title Creative Material Computing in a Laboratory Context
title_full Creative Material Computing in a Laboratory Context
title_fullStr Creative Material Computing in a Laboratory Context
title_full_unstemmed Creative Material Computing in a Laboratory Context
title_short Creative Material Computing in a Laboratory Context
title_sort creative material computing in a laboratory context
url http://hdl.handle.net/1721.1/78888
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