PoCoMo: Projected Collaboration using Mobile Devices

As personal projection devices become more common they will be able to support a range of exciting and unexplored social applications. We present a novel system and method that enables playful social interactions between multiple projected characters. The prototype consists of two mobile projector-c...

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Bibliographic Details
Main Authors: Shilkrot, Roy, Maes, Patricia, Hunter, Seth Edward
Other Authors: Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Format: Article
Language:en_US
Published: Association for Computing Machinery (ACM) 2013
Online Access:http://hdl.handle.net/1721.1/80404
https://orcid.org/0000-0002-7722-6038
https://orcid.org/0000-0001-9154-4254
Description
Summary:As personal projection devices become more common they will be able to support a range of exciting and unexplored social applications. We present a novel system and method that enables playful social interactions between multiple projected characters. The prototype consists of two mobile projector-camera systems, with lightly modified existing hardware, and computer vision algorithms to support a selection of applications and example scenarios. Our system allows participants to discover the characteristics and behaviors of other characters projected in the environment. The characters are guided by hand movements, and can respond to objects and other characters, to simulate a mixed reality of life-like entities.