PoCoMo: Projected Collaboration using Mobile Devices

As personal projection devices become more common they will be able to support a range of exciting and unexplored social applications. We present a novel system and method that enables playful social interactions between multiple projected characters. The prototype consists of two mobile projector-c...

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Main Authors: Shilkrot, Roy, Maes, Patricia, Hunter, Seth Edward
Other Authors: Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Format: Article
Language:en_US
Published: Association for Computing Machinery (ACM) 2013
Online Access:http://hdl.handle.net/1721.1/80404
https://orcid.org/0000-0002-7722-6038
https://orcid.org/0000-0001-9154-4254
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author Shilkrot, Roy
Maes, Patricia
Hunter, Seth Edward
author2 Program in Media Arts and Sciences (Massachusetts Institute of Technology)
author_facet Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Shilkrot, Roy
Maes, Patricia
Hunter, Seth Edward
author_sort Shilkrot, Roy
collection MIT
description As personal projection devices become more common they will be able to support a range of exciting and unexplored social applications. We present a novel system and method that enables playful social interactions between multiple projected characters. The prototype consists of two mobile projector-camera systems, with lightly modified existing hardware, and computer vision algorithms to support a selection of applications and example scenarios. Our system allows participants to discover the characteristics and behaviors of other characters projected in the environment. The characters are guided by hand movements, and can respond to objects and other characters, to simulate a mixed reality of life-like entities.
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spelling mit-1721.1/804042022-09-27T23:56:11Z PoCoMo: Projected Collaboration using Mobile Devices Shilkrot, Roy Maes, Patricia Hunter, Seth Edward Program in Media Arts and Sciences (Massachusetts Institute of Technology) Shilkrot, Roy Hunter, Seth Edward Maes, Patricia As personal projection devices become more common they will be able to support a range of exciting and unexplored social applications. We present a novel system and method that enables playful social interactions between multiple projected characters. The prototype consists of two mobile projector-camera systems, with lightly modified existing hardware, and computer vision algorithms to support a selection of applications and example scenarios. Our system allows participants to discover the characteristics and behaviors of other characters projected in the environment. The characters are guided by hand movements, and can respond to objects and other characters, to simulate a mixed reality of life-like entities. 2013-09-11T19:00:42Z 2013-09-11T19:00:42Z 2011 Article http://purl.org/eprint/type/ConferencePaper 9781450305419 http://hdl.handle.net/1721.1/80404 Roy Shilkrot, Seth Hunter, and Patricia Maes. 2011. PoCoMo: projected collaboration using mobile devices. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11). ACM, New York, NY, USA, 333-336 https://orcid.org/0000-0002-7722-6038 https://orcid.org/0000-0001-9154-4254 en_US http://dx.doi.org/10.1145/2037373.2037424 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services - MobileHCI '11 Creative Commons Attribution-Noncommercial-Share Alike 3.0 http://creativecommons.org/licenses/by-nc-sa/3.0/ application/pdf Association for Computing Machinery (ACM) MIT Web Domain
spellingShingle Shilkrot, Roy
Maes, Patricia
Hunter, Seth Edward
PoCoMo: Projected Collaboration using Mobile Devices
title PoCoMo: Projected Collaboration using Mobile Devices
title_full PoCoMo: Projected Collaboration using Mobile Devices
title_fullStr PoCoMo: Projected Collaboration using Mobile Devices
title_full_unstemmed PoCoMo: Projected Collaboration using Mobile Devices
title_short PoCoMo: Projected Collaboration using Mobile Devices
title_sort pocomo projected collaboration using mobile devices
url http://hdl.handle.net/1721.1/80404
https://orcid.org/0000-0002-7722-6038
https://orcid.org/0000-0001-9154-4254
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