A quantitative analysis of the collective creativity in playing 20-questions games

Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach of discovering the structure of problem-solving creativity with statistical methods, and mapping the interaction patterns...

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Main Authors: Dong, Wen, Kim, Taemie Jung, Pentland, Alex Paul
Other Authors: Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Format: Article
Language:en_US
Published: Association for Computing Machinery (ACM) 2013
Online Access:http://hdl.handle.net/1721.1/80766
https://orcid.org/0000-0002-8053-9983
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author Dong, Wen
Kim, Taemie Jung
Pentland, Alex Paul
author2 Program in Media Arts and Sciences (Massachusetts Institute of Technology)
author_facet Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Dong, Wen
Kim, Taemie Jung
Pentland, Alex Paul
author_sort Dong, Wen
collection MIT
description Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach of discovering the structure of problem-solving creativity with statistical methods, and mapping the interaction patterns of group processes to their performances through the discovered creativity structure. Our discussion is based on a lab study data set using the meeting mediator system through which we collected objective quantitative data. We hope our findings and quantitative approach could be applied to many other real-world problem-solving processes and to helping people.
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spelling mit-1721.1/807662022-10-01T11:58:10Z A quantitative analysis of the collective creativity in playing 20-questions games Dong, Wen Kim, Taemie Jung Pentland, Alex Paul Program in Media Arts and Sciences (Massachusetts Institute of Technology) Dong, Wen Kim, Taemie Jung Pentland, Alex Paul Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach of discovering the structure of problem-solving creativity with statistical methods, and mapping the interaction patterns of group processes to their performances through the discovered creativity structure. Our discussion is based on a lab study data set using the meeting mediator system through which we collected objective quantitative data. We hope our findings and quantitative approach could be applied to many other real-world problem-solving processes and to helping people. 2013-09-16T20:22:43Z 2013-09-16T20:22:43Z 2009-10 Article http://purl.org/eprint/type/ConferencePaper 9781605588650 http://hdl.handle.net/1721.1/80766 Wen Dong, Taemie Kim, and Alex Pentland. 2009. A quantitative analysis of the collective creativity in playing 20-questions games. In Proceedings of the seventh ACM conference on Creativity and cognition (C&C '09). ACM, New York, NY, USA, 365-366. https://orcid.org/0000-0002-8053-9983 en_US http://dx.doi.org/10.1145/1640233.1640303 Proceedings of the seventh ACM conference on Creativity and cognition - C&C '09 Creative Commons Attribution-Noncommercial-Share Alike 3.0 http://creativecommons.org/licenses/by-nc-sa/3.0/ application/pdf Association for Computing Machinery (ACM) MIT Web Domain
spellingShingle Dong, Wen
Kim, Taemie Jung
Pentland, Alex Paul
A quantitative analysis of the collective creativity in playing 20-questions games
title A quantitative analysis of the collective creativity in playing 20-questions games
title_full A quantitative analysis of the collective creativity in playing 20-questions games
title_fullStr A quantitative analysis of the collective creativity in playing 20-questions games
title_full_unstemmed A quantitative analysis of the collective creativity in playing 20-questions games
title_short A quantitative analysis of the collective creativity in playing 20-questions games
title_sort quantitative analysis of the collective creativity in playing 20 questions games
url http://hdl.handle.net/1721.1/80766
https://orcid.org/0000-0002-8053-9983
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