A quantitative analysis of the collective creativity in playing 20-questions games
Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach of discovering the structure of problem-solving creativity with statistical methods, and mapping the interaction patterns...
Main Authors: | , , |
---|---|
Other Authors: | |
Format: | Article |
Language: | en_US |
Published: |
Association for Computing Machinery (ACM)
2013
|
Online Access: | http://hdl.handle.net/1721.1/80766 https://orcid.org/0000-0002-8053-9983 |
_version_ | 1811084695584112640 |
---|---|
author | Dong, Wen Kim, Taemie Jung Pentland, Alex Paul |
author2 | Program in Media Arts and Sciences (Massachusetts Institute of Technology) |
author_facet | Program in Media Arts and Sciences (Massachusetts Institute of Technology) Dong, Wen Kim, Taemie Jung Pentland, Alex Paul |
author_sort | Dong, Wen |
collection | MIT |
description | Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach of discovering the structure of problem-solving creativity with statistical methods, and mapping the interaction patterns of group processes to their performances through the discovered creativity structure. Our discussion is based on a lab study data set using the meeting mediator system through which we collected objective quantitative data. We hope our findings and quantitative approach could be applied to many other real-world problem-solving processes and to helping people. |
first_indexed | 2024-09-23T12:56:09Z |
format | Article |
id | mit-1721.1/80766 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T12:56:09Z |
publishDate | 2013 |
publisher | Association for Computing Machinery (ACM) |
record_format | dspace |
spelling | mit-1721.1/807662022-10-01T11:58:10Z A quantitative analysis of the collective creativity in playing 20-questions games Dong, Wen Kim, Taemie Jung Pentland, Alex Paul Program in Media Arts and Sciences (Massachusetts Institute of Technology) Dong, Wen Kim, Taemie Jung Pentland, Alex Paul Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach of discovering the structure of problem-solving creativity with statistical methods, and mapping the interaction patterns of group processes to their performances through the discovered creativity structure. Our discussion is based on a lab study data set using the meeting mediator system through which we collected objective quantitative data. We hope our findings and quantitative approach could be applied to many other real-world problem-solving processes and to helping people. 2013-09-16T20:22:43Z 2013-09-16T20:22:43Z 2009-10 Article http://purl.org/eprint/type/ConferencePaper 9781605588650 http://hdl.handle.net/1721.1/80766 Wen Dong, Taemie Kim, and Alex Pentland. 2009. A quantitative analysis of the collective creativity in playing 20-questions games. In Proceedings of the seventh ACM conference on Creativity and cognition (C&C '09). ACM, New York, NY, USA, 365-366. https://orcid.org/0000-0002-8053-9983 en_US http://dx.doi.org/10.1145/1640233.1640303 Proceedings of the seventh ACM conference on Creativity and cognition - C&C '09 Creative Commons Attribution-Noncommercial-Share Alike 3.0 http://creativecommons.org/licenses/by-nc-sa/3.0/ application/pdf Association for Computing Machinery (ACM) MIT Web Domain |
spellingShingle | Dong, Wen Kim, Taemie Jung Pentland, Alex Paul A quantitative analysis of the collective creativity in playing 20-questions games |
title | A quantitative analysis of the collective creativity in playing 20-questions games |
title_full | A quantitative analysis of the collective creativity in playing 20-questions games |
title_fullStr | A quantitative analysis of the collective creativity in playing 20-questions games |
title_full_unstemmed | A quantitative analysis of the collective creativity in playing 20-questions games |
title_short | A quantitative analysis of the collective creativity in playing 20-questions games |
title_sort | quantitative analysis of the collective creativity in playing 20 questions games |
url | http://hdl.handle.net/1721.1/80766 https://orcid.org/0000-0002-8053-9983 |
work_keys_str_mv | AT dongwen aquantitativeanalysisofthecollectivecreativityinplaying20questionsgames AT kimtaemiejung aquantitativeanalysisofthecollectivecreativityinplaying20questionsgames AT pentlandalexpaul aquantitativeanalysisofthecollectivecreativityinplaying20questionsgames AT dongwen quantitativeanalysisofthecollectivecreativityinplaying20questionsgames AT kimtaemiejung quantitativeanalysisofthecollectivecreativityinplaying20questionsgames AT pentlandalexpaul quantitativeanalysisofthecollectivecreativityinplaying20questionsgames |